github ArchipelagoMW/Archipelago 0.6.0
Archipelago 0.6.0

latest releases: 0.6.6, 0.6.5, 0.6.5-rc2...
11 months ago

New Games

Archipelago

CommonClient

Core

Documentation

Multiserver

WebHost

BizHawk Client

  • Display Popup for patching errors [@PinkSwitch] #4532
  • Add command to get size of memory domain [@Zunawe] #4439 #4511
  • Fix version warning not falling through to regular execution [@Zunawe] #4463
  • Set metadata from patch file, which means BizHawk Clients auto-connect to slots now [@Silvris] #4346
  • Store seed name sent by the server for clients to check [@Zunawe] #4702

Other

  • Utils: Visualize Regions showing the reachable regions in color [@ScipioWright] #4436
  • Various Worlds: use / explicitly for pkgutil [@qwint] #4232
  • Various: Allow for --nogui client launches from the Launcher [@qwint] #4549

Game Updates

A Hat in Time

A Link to the Past

Aquaria

  • Fixing itemlink not working [@tioui] #4473
  • Renaming stuff, some logic fixes, more poptracker support and clarify documentation [@tioui] #3810
    • Adding an Early Bind Song option
    • Using title casing for items (“Energy Form” instead of “Energy form”)
    • Changing Sun God to Lumerean God
    • Changing Home/Open Water to Home/Open Waters
    • Access to Cathedral without an attack now in logic
    • Fix logic bug where the sing bulb in the little path in open waters close to mithalas entrance could become inaccessible

Blasphemous

Celeste64

Castlevania 64

  • Fix the first Waterway 3HB ledge setting the flag of one of the Nitro room item locations. [@LiquidCat64] #4277

DLCQuest

Dark Souls 3

  • Clarify location names for Yoel and Yuria items [@nex3] #3881
  • Convert post_fill to stage_post_fill for better performance [@Mysteryem] #4122
  • Remove the outdated French translation of the setup docs [@nex3] #4700
  • Update setup documentation [@nex3] #4437

Factorio

Final Fantasy Mystic Quest

Hollow Knight

DOOM, DOOM II & Heretic

  • Add command line instructions/info [@KScl] #3757
  • Kaito Sinclaire now has Co-Maintainership [@KScl] #4288
  • Customizable ammo capacity [@KScl] #3565
  • Logic updates (Feb '25) [@KScl] #4677
  • Clean up difficulty options [@KScl] #4298
  • Standardizing ResetLevelOnDeath display [@Exempt-Medic] #4240

Kirby’s Dream Land 3

Kingdom Hearts 2

  • KH2 Doc Updates [@shananas] #4609 #4434

  • Add missing indirect conditions for Final region access [@Mysteryem] #3923

  • Bug fixes and game update future proofing [@JaredWeakStrike] #4075

  • Client optimizations and some more QOL [@JaredWeakStrike] #4547

  • Fix lambda capture issue with weapon slot logic [@NewSoupVi] #4604

  • Fixes abilities overflowing into items and crashing the game [@JaredWeakStrike] #4384

  • Reduce unnecessary packets sent/requested by the client [@Mysteryem] #4035

  • Using fast_fill instead of fill_restrictive [@Exempt-Medic] #4227

LADX

  • [@threeandthreee] is the new maintainer #4216
  • Add more specific "item icon guessing" support for some games [@ironminer888] #4706
  • Autotracker improvements [@kbranch] #4445
  • Closing the client window closes the window [@Ishigh1] #4350
  • Fix generation error on minimal accessibility [@spinerak] #4281
  • Remove duplicate Magnifying Lens item [@hatkirby] #3684
  • Stop ladx from spamming location checks [@panicbit] #4757
  • Huge overhaul [@threeandthreee]:
    • Bombs as logical bush breaker #4636
    • Correct in-game check counter #4324
    • Combined Warp Options #4325
    • Drop rupee farm condition #4189
    • Enable Upstream Options #3962
      • Hard Mode: None, Oracle, Hero, One Hit KO
      • Quickswap: Use Select to quickswap your A or B slot with the top inventory item
      • Text Mode: Normal, Fast
      • Low HP Beep: Normal, Slow, None
      • NoFlash: removes flashing lights
    • Implement various upstream adjustments #3829
      • Kanalet Castle Pit is now 5-holes wide if Rooster is an item
      • Enemies in Mermaid Statue Cave are visible if the player has the Magnifying Lens
      • If trade items are shuffled, Boomerang Guy only appears if the player has the Magnifying Lens
      • Mermaid scale is removed from inventory after use
      • Fix that taking marin on a date makes the marin song check inaccessible
      • Bugfix: Always apply trade sequence patches
  • Improve icon guesses for foreign items #2201
  • Improved warps across unexplored tiles #4111
  • More item groups, location groups, keysanity preset #3936
  • More marin joke text #3966
  • Open mabe option to replace the rocks east of Mabe with Bushes#3964
  • Stabilize item pool option so only one copy of items like Bomb gets placed instead of 1-4 randomly #3935
  • Swap out invalid characters in item names #4495
  • Tarin’s Gift Improvement: You can now specify whether Tarin gifts you anything, a progression item or a bush breaking item #3970
  • Text Shuffle Exclusions: No longer shuffles Owl statues, Library Books, Windfish Egg Signpost, Signs in the Signpost Maze or any text containing rupeee prices #3919
  • Tweak In-Game Hints, allows you to disable them #3920
  • Upstream Logic Updates #3963

Landstalker

  • Fix issues on generation [@Dinopony] #4345
  • Fix paths Lantern logic affecting other Landstalker worlds [@Mysteryem] #4394
  • Several small fixes [@Dinopony] #4675

Lingo

  • Add speed boost mode [@hatkirby] #3989
  • Fix number hunt issues on panels mode [@hatkirby] #4342

Mario & Luigi: Superstar Saga

  • Add new goal + Update basepatch to standalone equivalent [@jamesbrq] #4409

Mega Man 2

Mega Man: Battle Network 3

  • Logic and Bug Fixes, New Checks [@digiholic] #3646

Muse Dash

Noita

Ocarina of Time

  • Allow Crowd Control support for Ocarina of Time (Bizhawk) [@PABessero] #4501
  • Have beehives that only appear as a child not be in logic if only adult can break beehives [@justinspatz] #4646
  • Remove spanish setup guide [@ScipioWright] #4736
  • Turn Logic Tricks into an OptionSet [@Exempt-Medic] #3551
  • Two Bugfixes [@Exempt-Medic] #4389

Pokémon Emerald

Pokémon Red & Blue

  • Make Encounters in one location unique [@palex00] #3994
  • Fix Incorrect Item Location in Victory Road 2F [@nmorale5] #4260
  • Allow generating with all items linked [@Alchav] #4330
  • Fix Incorrect Hidden Item Location in Seafoam Islands B2F [@nmorale5] #4304
  • Fix Rock Tunnel B1F randomization [@PaddiLu] #4670
  • Fix Route 11-E to Route-12-W logic [@Alchav] #4435
  • Fixing misnamed locations [@coveleski] #4404
  • Update Spanish Guide [@ShinyNT] #2672

Raft

  • Place locked items in create_items and fix get_pre_fill_items [@Mysteryem] #4250

Sonic Adventure 2 Battle

Shivers

  • Adds ixupi captures priority option [@korydondzila] #4403

SMZ3

  • Generate without Rom [@lordlou] #3461
  • Add Start Inventory From Pool [@dontjoome] #4252
  • Fix item links with link_replacement [@Silvris] #4099
  • Fix minimal logic considering SM boss tokens unnecessary [@KScl] #4377
  • Let clients based on SNIClient monitor packages via on_package method [@TheLX5] #3093

Secret of Evermore

Stardew Valley

StarCraft 2

  • Add a description of mission order and the impact of collect on a SC2 world [@neocerber] #4398

Super Mario 64

Super Metroid

The Messenger

The Witness

All changes to The Witness in this update were authored by [@NewSoupVi].

  • Add Fast Travel Option #3766
  • Add Easter Egg Hunt #4370 #4758
  • Panel Hunt Plando #3549
  • Make Elevators Come To You an OptionSet #4000
  • Add more panels to the "doors: panels" mode #2916
  • Add "Panel Keys" and "Obelisk Keys" item groups #4026
  • Put progression + useful on some items #4027
  • Add info about which door items exist in the pool to slot data #3583
  • Fix bridge/elevator items being progression when they shouldn't be #4392
  • Fix unreachable locations on Longbox + Postgame #4291
  • Add missing name for “Puzzle Randomization Seed” option #4238
  • Rename "Panel Hunt Settings" to "Panel Hunt Options" #4251
  • Maintenance / Refactors / Optimisations #3895, #4256, #4261, #4258, #4415, #4696, #4763

Timespinner

  • Implemented support for Universal Tracker [@Jarno458] #3771
  • Support new flags and settings from the randomizer [@sgrunt] #4559
  • Update AP to have parity with standalone options [@Ehseezed] #3805

TUNIC

Yu-Gi-Oh 2006

  • Add Item groups [@Rensen3] #3737
  • Make YGO 06 setup title match page [@BootsinSoots] #4262

Zillion

Zork: Grand Inquisitor

  • Precollect Start with Hotspot Items in deterministic order [@Mysteryem] #4412

New Contributors

Full Changelog: 0.5.1...0.6.0

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