github ArchipelagoMW/Archipelago 0.3.4
Archipelago 0.3.4

latest releases: 0.6.7-rc1, 0.6.6-rc1, 0.6.6...
3 years ago

Dark Souls 3

Donkey Kong Country 3

Super Mario 64

  • DDD 100 Coins in Entrance Rando should expect sub removal [@TheT113]
  • only apply DDD 100 coin star rule if the location exists [@espeon65536]
  • Allow setting Big Star Door requirements [@N00byKing]
  • Allow randomizing normal courses as well as secret courses [@N00byKing]

Hollow Knight

  • Add options for Deathlink. [@dewiniaid]
  • Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus and Elevator Pass options [@Alchav]
  • Add customizable additional shop slots per-shop [@Alchav] and overall [@dewiniaid]
  • Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) [@dewiniaid]
  • Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item) [@dewiniaid]
  • Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) [@Alchav]
  • Fix Ijii -> Jiji [@Alchav]

Starcraft 2: Wings of Liberty

  • fix SC2 item classifications [@Alchav]
  • Windows ".dll missing" fix and fix for finding SC2 install automatically [@SoldierofOrder]

Factorio

  • Fix impossible rocket-part recipes. [@CaitSith2]
  • (Re)add fluids as valid ingredients in various places, including rocket parts now. [@CaitSith2]

Timespinner

Raft

Subnautica

  • Subnautica: fix generation crash on valuable item pool [@Berserker66]
  • New Goals: Drive Core Repair, Maximum Infection and Disable Quarantine [@Berserker66]
  • Two Seaglide fragments are now forced into local sphere 1 [@Berserker66]
  • Fix a kelp forest databox not sending its contents [@Berserker66]
  • Added forgotten Maida PDA outside Jellyshroom Caves Degasi Base [@Berserker66]
  • Add Creature Scans option [@Berserker66]
  • Now supports DeathLink [@Berserker66]
  • The first Multipurpose Room now instantly grants the unlock, like in vanilla [@Berserker66]
  • Valuable Item Pool now leaves trash items such as plant farming equipment in vanilla locations [@Berserker66]
    • This one is a bit of an experiment, likely more tinkering with item pool in the future

A Link to the Past

Super Metroid

  • fix too strict "comeback" requirements [@lordlou]
  • fixed VARIA's Customizer custom ships support [@lordlou]
  • added speedkeep option [@lordlou]
  • remote items are now collected on touch instead of after a network delay [@strotlog]

Secret of Evermore

Risk of Rain 2

  • reduce locations to 250 and mark legendary items as useful
  • add option if death on final stage should count as win [@Vale-X]

SMZ3

  • fix issues with ItemLinks interaction [@lordlou]
  • fix pedestal being confused about otherwordly items calling them all a waste of your time [@lordlou]
  • fix that Ganon's Tower could have progression items [@lordlou, @black-sliver]
  • fix swamp palace gen failures with minimal accessibility [@black-sliver]

Ocarina of Time

The Witness

  • Shuffle Doors: Many doors in the game will open on their own upon receiving an item ("key"). [@NewSoupVi]
  • Variant - Shuffle Door/Control Panels: Many panels in the game that open doors or control devices in the world will be off until receiving their respective item ("key"). [@NewSoupVi]
  • Shuffle Lasers: Lasers no longer activate by solving the laser panel, instead you will get an item that activates the laser. [@NewSoupVi]
  • Shuffle Symbols: Now that there is something else to shuffle (doors / door panels), you can turn off Symbol Rando. [@NewSoupVi]
  • Shuffle Postgame (replaces "Shuffle Hard"): The randomizer will now determine by your settings which panels are in the "postgame" - Meaning they can only be accessed after you can complete your win condition anyway. [@NewSoupVi]

MultiServer

  • allow !release as an alias for !forfeit [@alwaysintreble]
  • MultiServer: add /status and allow status commands to dynamically filter for Tags [@Berserker66]
  • !hint now prefers non-local locations [@Berserker66]

Clients

  • Clients that ask for a username should now retain that username through disconnects [@CaitSith2]
  • SNIClient: fix program not exiting if SNI does not exist nor is running [@Berserker66]

WebHost

  • Inactivity shutdown timer reduced to 2 hours from 6 and on-page explanation clarified that you can resume just fine at any time [@Berserker66]
  • WebHost: fix 30 days cutoff for stats [@Berserker66]
  • Revamp stats page with wider panels, more clashing colors and per-game played stats. [@Berserker66]
  • WebHost: Add links to "Setup Guides" at Supported Games page [@ThePhar]

New Contributors

Full Changelog: 0.3.3...0.3.4

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