The Witness
- New randomizer, AP integration by @NewSoupVi and @JarnoWesthof, based on Sigma Rando
- PC version (64bit, windows only)
Sonic Adventure 2:Battle
- New randomizer by @PoryGone and @SummersAudio
- uses PC version
Starcraft 2: Wings of Liberty
- New randomizer by @TheCondor07
- uses PC version, tested on windows but should work on mac and linux too
- is free to play
A Link to the Past
- Add "Allow Collect" option [@CaitSith2]
- Fix that "P" price option allowed arrow costs in retro [@Berserker66]
- All other-game items are now properly displayed as Star in shops [@Berserker66]
Hollow Knight
- don't progression balance Currency-like items [@Berserker66]
- Charm costs now appear in the spoiler log [@Berserker66]
- Charm costs can now be plando'd [@Berserker66]
SMZ3
- allow TextClient to connect to SMZ3 slots [@Berserker66]
- fix apsmz3 not linking to SNIClient [@Berserker66]
- logic fix in Harmless Hellway [@Alchav]
Secret of Evermore
- fix apsoe not linking to SNIClient (continues to be a launcher only) [@Berserker66]
Timespinner
- Lore names added to download locations [@wafflesoup]
- Added Loot Randomization option [@TriumphantBass]
- Damage Rando V2 [@weffjebster]
- Add HP Cap Setting [@weffjebster]
- logic fix, removing an unintentional connector [@JarnoWesthof]
Super Mario 64
- Logic fixes [@N00byKing]
- Logic fixes and Entrance Randomizer hints [@espeon65536]
Super Metroid
Ocarina of Time
- port of 6.2 updates [@espeon65536]
- Entrances in hints point to the correct entrance instead of lying [@espeon65536]
- ItemLinks fixes [@espeon65536]
- can now toggle DeathLink [@espeon65536]
- added Big Poe Count option [@espeon65536]
- Client now checks for correct lua file version [@espeon65536]
Factorio
- mapgen can now be set to have limited width and/or height [@black-sliver]
- Fix crude-oil having had no logic requirements [@Berserker66]
Minecraft
- multi-version support and update mechanism [@KonoTyran]
- add support for 1.18.2 advancements [@espeon65536]
- Bee Trap (Minecraft) is now called Bee Trap and is flagged as Trap [@espeon65536]
Final Fantasy 1
- Client now warns about missing Archipelago flag [@jtoyoda]
ArchipIDLE
- hides itself until April [@LegendaryLinux]
Meritous
- now logically requires certain amounts of Artifacts for bosses, preventing such Artifacts from beeing locked behind the bosses [@FelicitusNeko]
VVVVVV
- yaml option DeathLink is now death_link [@N00byKing]
Super Mario 64
- yaml option DeathLink is now death_link [@N00byKing]
A Link to the Past
- block Collect of Sahasrahlah, which could prevent users from finding out where the green pendent is [@CaitSith2]
- Fix adjuster crash with stored old data [@Berserker66]
Clients
- fix Steamoverlay incompatibility with terminal input [@black-sliver]
- TextClient can now be launched via url (archipelago://*) [@Berserker66]
- integrated clients now support tooltips and will display info about items, players and itemlinks with those.
WebHost
- player settings pages should now correctly auto-update [@LegendaryLinux]
- added a sitemap [@LegendaryLinux]
- added ability for games to have a bug report link [@KonoTyran]
- added a stats page [@Berserker66, @LegendaryLinux]
- added permission settings to generate page [@CaitSith2]
- added links to connect and log in with text client to rooms [@Berserker66]
General
- Collect now works for itemlinks, once all members have collect'ed [@CaitSith2]
- Multiple world definitions can now be in one .yaml file [@JarnoWesthof]
- Roms are now checked for at beginning of generation, instead of failing later after wasted computations [@espeon65536]
- Fuzzy matching module changed [@Berserker66]
- Fix Progression Balancing determinism [@espeon65536]
- Progression Balancing is now expressed in strength of effect, instead of just on/off [@beauxq]
- ItemLinks now have an "exclude" field [@CaitSith2]
- ItemLinks now cooperate with local and non-local items [@CaitSith2]
- Fix priority_locations getting overwritten by progression balancing and other post_fill hooks [@Berserker66]
- if you set replace: null in ItemLinks it now picks reasonable random trash items for most games [@Alchav]
New Contributors
- @rmcauley made their first contribution in #445
- @NewSoupVi made their first contribution in #467
- @weffjebster made their first contribution in #503
- @PoryGone made their first contribution in #501
- @TheCondor07 made their first contribution in #528
Full Changelog: 0.3.1...0.3.2