github ArchipelagoMW/Archipelago 0.2.4
Archipelago 0.2.4

latest releases: 0.6.5, 0.6.5-rc2, 0.6.5-rc1...
3 years ago

Super Mario 64

  • new randomizer by @N00byKing
  • shuffles Stars, Caps and Keys
  • uses PC "port" of the game

Raft

  • new randomizer by @SunnyBat
  • locations: notes, blueprints, research table and specific quests
  • items: craftable non-decoration items and frequencies

VVVVVV

  • new randomizer by @N00byKing
  • shuffles trinkets
  • can lock areas using trinkets as keys

Ocarina of Time

  • updated game info page to say that Zelda's Letter instead of Ocarina is used to represent otherworldy items. [@ScipioWright]
  • fix skip_child_zelda + song shuffle combo [@espeon65536]

Timespinner

  • fix logic mistake in 'Lake desolation' <-> 'Lower lake desolation' connector [@Grrmo]
  • fix swapped location names in some rooms [@Grrmo]

Secret of Evermore

Rogue Legacy [@ThePhar]

  • Ability to toggle (or randomize) whether you fight vanilla bosses or challenge bosses.
  • Ability to change Architect settings (start with unlocked, normal, or disabled)
  • Ability to adjust Architect's fees.
  • Ability to combine chests or fairy chests into a single pool, similar to Risk of Rain 2's implementation.
  • Ability to change blueprints acquirement to being progressive instead of random.
  • Added additional classes that the player can start with and removed all other classes unlocked except for starting class. You must find them!
  • Ability to tweak the item pool amounts for stat ups.
  • Ability to define additional character names.
  • Ability to get a new diary check every time you enter a newly generated castle.

Factorio

  • Evolution traps now have a reduced effect the more evolution % you already have [@vgZerst]

A Link to the Past

  • reworked the Adjuster and fix it for In-Client use [@Robinde67]
  • receiving a DeathLink while healing (such as picking up a crystal) no longer hardlocks the game [@CaitSith2]
  • Keep Hyrule Castle Small Key local in standard even is keysanity is on [@Berserker66]
  • Fix duplicate Hyrule Castle Small Key in case of standard + own_dungeons small keys [@Berserker66]

Risk of Rain 2

  • increased max location/item count to 500 [@Mathx2]
    • please use with care, this is intended to be used with looping while others play longer games.

Guides

  • Mention SNIClient in Super Metroid setup [@ScipioWright]
  • Setup guide for Slay the Spire [@ThePhar]
  • Fix spelling on English Timespinner guide [@Grrmo]
  • Add German Timespinner guide [@Grrmo]
  • Update trigger guide with multi-trigger and imaginary options [@alwaysintreble]
  • Update plando guide with requirements explanation [@alwaysintreble]

Webhost

General

  • In Ranges, that's options supporting random-low, random-high and such, you can now use some new combos: [@Alchav]
    • random-range-<min>-<max>, random-range-low-<min>-<max>, random-range-middle-<min>-<max>, random-range-high-<min>-<max>
  • Network protocol was extended to support tagging items as never_exclude, advancement or trap. [@JarnoWesthof]
    • Core clients color these differently now [@JarnoWesthof]
  • Item plando system was expanded, now allowing specific cross-game placements as well [@Alchav]
  • having duplicate keys in a yaml (often same option name) now throws an error, instead of defaulting to last mention [@Berserker66]
  • !hint and /hint no longer consider locations as names, you now have to use the hint_location variant for those [@Berserker66]
  • Fixed a bug where core client text entries would have a different height than they should [@Berserker66]
  • Fix that collect would mark a slot as having seen client activity [@Berserker66]

New Contributors

I (Berserker) think this is a good version to remind people that I tend to cut "technical" changes and focus these changelogs on what interests the user.
This update has a lot of behind the scenes changes, you can find those in the below link:

Full Changelog: 0.2.3...0.2.4

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