Super Mario 64
- new randomizer by @N00byKing
- shuffles Stars, Caps and Keys
- uses PC "port" of the game
Raft
- new randomizer by @SunnyBat
- locations: notes, blueprints, research table and specific quests
- items: craftable non-decoration items and frequencies
VVVVVV
- new randomizer by @N00byKing
- shuffles trinkets
- can lock areas using trinkets as keys
Ocarina of Time
- updated game info page to say that Zelda's Letter instead of Ocarina is used to represent otherworldy items. [@ScipioWright]
- fix skip_child_zelda + song shuffle combo [@espeon65536]
Timespinner
- fix logic mistake in 'Lake desolation' <-> 'Lower lake desolation' connector [@Grrmo]
- fix swapped location names in some rooms [@Grrmo]
Secret of Evermore
- fix 3 softlocks [@black-sliver]
- now supports start_inventory [@black-sliver]
Rogue Legacy [@ThePhar]
- Ability to toggle (or randomize) whether you fight vanilla bosses or challenge bosses.
- Ability to change Architect settings (start with unlocked, normal, or disabled)
- Ability to adjust Architect's fees.
- Ability to combine chests or fairy chests into a single pool, similar to Risk of Rain 2's implementation.
- Ability to change blueprints acquirement to being progressive instead of random.
- Added additional classes that the player can start with and removed all other classes unlocked except for starting class. You must find them!
- Ability to tweak the item pool amounts for stat ups.
- Ability to define additional character names.
- Ability to get a new diary check every time you enter a newly generated castle.
Factorio
- Evolution traps now have a reduced effect the more evolution % you already have [@vgZerst]
A Link to the Past
- reworked the Adjuster and fix it for In-Client use [@Robinde67]
- receiving a DeathLink while healing (such as picking up a crystal) no longer hardlocks the game [@CaitSith2]
- Keep Hyrule Castle Small Key local in standard even is keysanity is on [@Berserker66]
- Fix duplicate Hyrule Castle Small Key in case of standard + own_dungeons small keys [@Berserker66]
Risk of Rain 2
- increased max location/item count to 500 [@Mathx2]
- please use with care, this is intended to be used with looping while others play longer games.
Guides
- Mention SNIClient in Super Metroid setup [@ScipioWright]
- Setup guide for Slay the Spire [@ThePhar]
- Fix spelling on English Timespinner guide [@Grrmo]
- Add German Timespinner guide [@Grrmo]
- Update trigger guide with multi-trigger and imaginary options [@alwaysintreble]
- Update plando guide with requirements explanation [@alwaysintreble]
Webhost
- Fix minecraft tracker images [@espeon65536]
- Super Metroid tracker contrast increased [@Lincoded]
- Update and fix Timespinner tracker [@JarnoWesthof]
- Added https://archipelago.gg/weighted-settings allowing you to craft multi-game weighted settings files with advanced options [@LegendaryLinux]
General
- In Ranges, that's options supporting random-low, random-high and such, you can now use some new combos: [@Alchav]
random-range-<min>-<max>,random-range-low-<min>-<max>,random-range-middle-<min>-<max>,random-range-high-<min>-<max>
- Network protocol was extended to support tagging items as never_exclude, advancement or trap. [@JarnoWesthof]
- Core clients color these differently now [@JarnoWesthof]
- Factorio ingame text as well [@Berserker66]
- Core clients color these differently now [@JarnoWesthof]
- Item plando system was expanded, now allowing specific cross-game placements as well [@Alchav]
- having duplicate keys in a yaml (often same option name) now throws an error, instead of defaulting to last mention [@Berserker66]
- !hint and /hint no longer consider locations as names, you now have to use the hint_location variant for those [@Berserker66]
- Fixed a bug where core client text entries would have a different height than they should [@Berserker66]
- Fix that collect would mark a slot as having seen client activity [@Berserker66]
New Contributors
- @ScipioWright made their first contribution in #188
- @Grrmo made their first contribution in #199
- @vgZerst made their first contribution in #216
- @Lincoded made their first contribution in #204
- @Robinde67 made their first contribution in #173
- @SunnyBat made their first contribution in #174
- @henriquegemignani made their first contribution in #222
- @Mathx2 made their first contribution in #228
I (Berserker) think this is a good version to remind people that I tend to cut "technical" changes and focus these changelogs on what interests the user.
This update has a lot of behind the scenes changes, you can find those in the below link:
Full Changelog: 0.2.3...0.2.4