Risk of Rain 2:
- added descriptions to options [@alwaysintreble]
- added custom item weights and predefined pools [@alwaysintreble]
- added missing last ItemPickup [@Berserker66]
Factorio:
- Client now explicitly states that failure was met due to a non-existing AP mod. [@Berserker66]
- Client no longer closes on esc press [@Berserker66]
- Client now use active keep-alive signal to not lose connection [@Berserker66]
- Raw ores can now be correctly selected as red science ingredients [@Berserker66]
- Fix random rocket-silo recipe [@Berserker66, @CaitSith2]
A Link to the Past:
- LttPClient no longer closes on esc press [@Berserker66]
- LttPClient now uses active keep-alive signal to not lose connection [@Berserker66]
Subnautica:
- added valuable item pool option, which has additional copies for progression items. [@Berserker66]
Ocarina of Time: [@espeon65536]
- Tweaked some ASM for composers grave location so it always registers in the client
- Made color and sfx options pickleable for web generation
- Changed AP sendables in Ocarina of Time into Zelda's Letter, and gave them custom textboxes and sounds
- Chest Size Matches Contents reenabled: changes the type of chest to match whether the item is progression. Works with items from other games!
- Split shopsanity into 2 settings: shopsanity and shop_slots to ensure website-generated YAML files work correctly
- Added a new option extra_triforce_percentage which separates triforce count from the item_pool_value option
- Added async hint distribution, intended for very large or asynchronous multiworlds
- Added a junk fill to Ganon's Castle in glitchless logic proportional to the number of dungeon rewards/tokens required to enter, to prevent too much progression from being located there
- Added OoT ROM selection to the installer
- Removed a few undesirable joke hints
- Significantly improved hint generation time, especially when using async hints in larger multiworlds
- Moderate optimization of various rule-setting functions to improve generation time
- Fixed a bug where dungeon-locked small keys plus non-locked big keys would almost always fail generation
- Fixed a bug where shop items would not save their data consistently, resulting in incorrect shop sends
- Fixed a bug where songs would never be hinted by gossip stones
- Fixed a bug where some extra items would show up in the webtracker
General:
- Plando item module should now work for all games. [@Berserker66]
- Placement into other games' worlds doesn't work yet, needs more work.
- Options common to all games have now been generalized. However, as a side effect start_inventory now only acceps strict name: count pairs. [@Berserker66]
- Fix start_inventory ignoring count [@Berserker66]
Setup:
- LttP Rom and OoT Rom wizards are no longer displayed if not used. [@Berserker66]
Translations:
- Minecraft setup guide Spanish updated by @Edos512
WebHost:
- Added OoT auto-web-tracker [@espeon65536]
- Can now generate games (beta) at http://archipelago.gg:48484/generate [@Berserker66]
- added a FAQ [@LegendaryLinux, @Fainspirit]
- LttP Sprite database is now optional [@Berserker66]
- added table styling and some QOL to markdown [@LegendaryLinux]
- exported yamls now contain the game: key [@LegendaryLinux]
- added gameInfo pages [@LegendaryLinux]
- player-settings now support versioning and resetting on update [@LegendaryLinux]
- Order Received is now listed on generic tracker [@Fluffyhairedguy]