General
- manifest.json now includes the full version number, so you can look there if you're unsure what you have installed. [@Berserker66]
- hint_cost is now relative to the total checks a slot can make, so a hint_cost of 10 means you need 10% of your checks to have enough for a !hint [@Berserker66]
- Fix !remaining not knowing about other games [@KonoTyran]
- Server hints are now only send to the up to two people that concern them. [@Berserker66]
- Add "start_hints" option, which allows prefilling server hints with certains items [@Berserker66]
A Link to the Past
- Fix generation failure chance in inverted dungeonsfull depending on aga tower door placement [@Berserker66]
- removed remnants of webui. Remember that there's a new client at https://github.com/LegendaryLinux/Archipelago-Z3Client/releases
- [edit]: Client has syncing issues currently, the included console client is the stable option for now.
Factorio
- Fix a caching issue that prevented multiple Factorio worlds in one Multiworld [@Berserker66]
- if tech tree is visible, prefill it into start_hints [@Berserker66]
- FactorioClient now passes through cmd args, so you can do
FactorioClient --port 2000as an example. [@Berserker66] - Client will now recognize if it's trying to connect to the wrong multiworld and abort connection. [@Berserker66]
WebHost
- added Factorio setup tutorial (draft) [@Berserker66]
- regain hosting and tracking capability [@Berserker66]
- Error message to the user if generation failed, instead of no reaction on button click [@LegendaryLinux]
- Temporarily the webhost lives at http://archipelago.gg:48484, to become the main webhost when it's ready. For now you can use it for hosting and tracking, everything else is rather broken still.
Minecraft
- various logic updates [@espeon65536]
Technical
- Major version updates to Flask -> 2, jinja -> 3, waitress -> 2, websockets -> 9 [@Berserker66]
- removal of flask plugin "autoversion", as this feature is now in Flask 2 [@Berserker66]
- removed suppress rom cmd line switch [@Berserker66]
- Multiserver saving and loading is faster now [@Berserker66]