EternalVR v0.1.60 (alpha)
The Fortress of Doom's collectible viewer shows its toys and the album posters in VR.
Download
EternalVR-alpha-0.1.60-f20bf2d.zip(below)- SHA-256:
d358a532ed2822d986f6decc6618f7380a53a4353707745d1c3627a8972a9aaa - VirusTotal: scan report (1 of 68: DeepInstinct, a machine-learning engine, flags the mod's DLL, as it has in earlier builds; the DLL 1 of 71, the launcher 0 of 70). Windows Defender finds nothing.
If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.
Windows Defender may on some PCs quarantine the launcher as "Trojan:Win32/Bearfoos.A!ml". That's a false positive:
the launcher isn't code-signed yet and every release is a new file Windows hasn't seen, so Defender's cloud model
sometimes guesses (the "!ml"). To get it back: Windows Security > Virus & threat protection > Protection history,
open the entry, Actions > Restore.
This build was launch-tested on the Steam version (in a level) and the Game Pass version (up to the main menu), on my
test PC with the OpenXR simulator. None of the changes below have been played in a headset yet.
Playing on a lower-end PC? I'd love to hear how it runs:
tell me your card, settings and how it played.
What's new
- The Fortress's collectible viewer shows the toy. Picking a toy (or an album poster) showed an empty foggy
floor or a corridor: the game films the close-up with its own camera, turned to the side, and the VR view kept
facing where you stood. Under a menu the view now faces a camera the game moves on its own, so the toy and the
poster are right in front of you. Rotating the toy turns the camera around it, as in the flat game, so the
backdrop swings past while the toy stays put.
Known issues
- Foveated rendering on AMD and Intel cards (new in 0.1.56) hasn't been confirmed on those cards yet. If it
looks wrong or crashes, turn it off and tell me. - The HUD's smallest text is hard to read: the mission challenge names and the Demonic Corruption bar's
title. A larger HUD size on the Play tab makes them bigger. - With motion controllers off (gamepad), the weapon wheel still sits off to the right, where the game draws it.
- A few screens still show keyboard keys: tips whose text names a key ("pressing [M]"), the custom weapon
wheel's reset to default (R), and on Vive wands the Arsenal's customize weapon and equip mod (F, X), which have
no button there. - Sights are lined up on five guns so far; the rest can point a little off. Go by the Aim dot.
- The Precision Bolt's scope sits about 3 degrees off your aim, because the Heavy Cannon is lined up for its
iron sights. - With head aim there's no crosshair or aim mark while the Precision Bolt is zoomed in. Shots go to the middle
of your view. On the Game Pass version head aim may still show the scope's ring. - The gun doesn't sit exactly in your hand on every weapon; some guns sit a little off.
- Parallel Eye Rendering is still highly experimental and off by default. The full list is under "Parallel Eye
Rendering" in KNOWN-ISSUES.