github ArcadaLabs-Jason/EternalVR v0.1.36
EternalVR v0.1.36 (alpha)

pre-release4 hours ago

EternalVR v0.1.36 (alpha)

bHaptics fixes, a settings fix after crashes, better reports, and I found what caused the 0.1.34 particle squares.

Download

  • EternalVR-alpha-0.1.36-878f95a.zip (below)
  • SHA-256: bab52b6809ec17a73d8cd55d198d513defc11303b9657031011f5b2cab917a9d
  • VirusTotal: scan report. One scanner (DeepInstinct) flags the mod DLL. It has flagged older builds on and off
    too, and Windows Defender finds nothing in it.

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • bHaptics: armor you pick up while you're at 0 armor is felt now (it was being mistaken for a respawn), the large
    armor pickups hit at full strength, and runes give a crystal-style shock right after you pick the perk. The rune
    timing is a first guess, so tell me how it lines up. Thanks thet0x1n for the log (#25).
  • If the game crashed during a VR session, the launcher now puts your own Reflections and Directional Occlusion
    settings back instead of keeping a value the mod had set. Changes you make in the game's menu during a session
    still stick.
  • The exported report now lists the other OpenXR and Vulkan layers that should load with the game (overlays and
    injectors like ReShade, OBS, the Epic and GOG overlays), since those can cause problems I can't see otherwise.
    The session summary also says when your headset took fewer frames than its refresh rate, and the log shows stalls
    inside the VR runtime.
  • The 0.1.34 particle squares: I found what caused them. With ETERNALVR_STEREO_FX_SYNC=1 the right eye now draws
    the snow in Cultist Base without them on my test PC. The sync stays off by default until it's been through more
    levels and a headset.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher yet: it is getting close,
but it still has bugs to fix first.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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