github ArcadaLabs-Jason/EternalVR v0.1.31
EternalVR v0.1.31 (alpha)

pre-release2 hours ago

EternalVR v0.1.31 (alpha)

Swinging banners, hanging corpses and the arms of the caged damned should no longer smear in your right eye.

Download

  • EternalVR-alpha-0.1.31-8a95fa6.zip (below)
  • SHA-256: b24858accfadec3daf8550f94a161229a0d4bf30645ba08688476b09f886fa4c
  • VirusTotal: scan report

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • Animated props in the right eye. Some props in DOOM Eternal play back a recorded animation: swaying
    banners, hanging corpses, the caged damned reaching out of walls, and others. With anti-aliasing on, the right
    eye saw them as not moving at all, so it smeared them while the left eye stayed sharp. The right eye now gets
    their motion the same way the left eye does. This was checked on the test PC only (the right eye's motion
    now matches the left eye's), not yet in a headset. If you notice anything odd on those props (flicker, ghosting),
    ETERNALVR_STEREO_GEOMCACHE_PREV=0 goes back to the old behaviour, and a report helps a lot.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher yet: it is getting close,
but it still has bugs to fix first.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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