github ArcadaLabs-Jason/EternalVR v0.1.30
EternalVR v0.1.30 (alpha)

latest release: v0.1.31
pre-release3 hours ago

EternalVR v0.1.30 (alpha)

Lens flares sit where they belong in both eyes, and the weapon in the weapon mod screens is no longer dark.

Download

  • EternalVR-alpha-0.1.30-ce8c394.zip (below)
  • SHA-256: 0e60f5af3d9f8c9fd6f30810f8436e5e39b3b947760d67d9391a2b570feacb99
  • VirusTotal: scan report

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • Lens flares in both eyes. Flares (the glow around the mod bot's light, for example) were drawn from a point between
    your eyes, so each eye saw the flare in a slightly different place than its light and it looked farther away
    than anything else. Each eye now draws its flares from its own position, so a flare sits on its light. If
    something looks wrong, ETERNALVR_FLARES_PER_EYE=0 goes back to the old behaviour.
  • Weapon mods and Customize screens. The weapon model in these screens is shown much larger in VR than on a
    monitor, but its lights stayed at their flat-screen size, so much of the model was dark. The lights now grow
    with the model, and the weapon is lit again.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher yet: it is getting close,
but it still has bugs to fix first.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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