github ArcadaLabs-Jason/EternalVR v0.1.22
EternalVR v0.1.22 (alpha)

pre-release2 hours ago

EternalVR v0.1.22 (alpha)

Pickups and effects at the outer edge of each eye are drawn again, and shadowed corners keep their shading in VR.

Download

  • EternalVR-alpha-0.1.22-735e79b.zip (below)
  • SHA-256: 8168a9b653f7417b90881249c1975329facbcbc6de62a4570766cc79829fc662
  • VirusTotal: scan report

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • Nothing vanishes at the edge of one eye. Ammo, health and armor pickups, and effects such as the glow on a
    breakable wall, were missing from the outer side of each eye whenever the other eye could not see them too. They
    are drawn now, and their particle effects animate.
  • Directional occlusion stays on. The game turned its Directional Occlusion off by itself in VR, so corners
    and creases looked flat and too bright, most of all toward the outer side of each eye. EternalVR now keeps your
    in-game setting.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher: it still breaks the picture
in a headset.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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