github ArcadaLabs-Jason/EternalVR v0.1.18
EternalVR v0.1.18 (alpha)

pre-release3 hours ago

EternalVR v0.1.18 (alpha)

The Game Pass and Microsoft Store versions are started the way the Xbox app starts them, and the report you
export says more when the game crashes.

Download

  • EternalVR-alpha-0.1.18-152cc13.zip (below)
  • SHA-256: d11b3dced5f91a1925a03765ddd4d2cf0ffcceb480e911bf33f0b473a5887ac3
  • VirusTotal: scan report

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • Game Pass and Microsoft Store. The launcher now starts the game inside its Store package, as the Xbox app
    does. This is meant for the crash a second or two after the game starts (thanks, Immolation). If the DOOM
    Eternal Launcher window is open, close it before Launch VR.
  • Export report holds more when the game crashes: Windows' own crash reports for the game, the Store
    package versions (Game Pass), and the list of displays.
  • Export report button lights up when the launcher asks you for a report.
  • launcher.ini edited by hand while the launcher is open keeps your edits.
  • Crash before the mod loads is now one short line.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher: it still breaks the picture
in a headset.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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