github ArcadaLabs-Jason/EternalVR v0.1.17
EternalVR v0.1.17 (alpha)

pre-release2 hours ago

EternalVR v0.1.17 (alpha)

A sharp picture on NVIDIA drivers that rendered each eye at the window's size, the Game Pass version starts
again, and the Flame Belch, melee aim and the aim dot go where they should.

Download

  • EternalVR-alpha-0.1.17-c3a7e64.zip (below)
  • SHA-256: b14140229d02de155a7541f4f389fcf2a1dc065b717769da88ce1d3c6c60ec94
  • VirusTotal: scan report

If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.

What's new

  • Blurry picture on some NVIDIA drivers. Drivers that offer the older form of the feature the mod uses to
    render above the window's size (an RTX 3070 Ti on driver 581.80) rendered each eye at the size of the game's
    desktop window. The mod now uses either form. If the launcher still says "Your graphics driver cannot render
    above the window size" on an NVIDIA card, update the driver.
  • Game Pass. The game no longer crashes a second after it starts: a setting the launcher forced for the
    Steam version is now set only there.
  • Flame Belch (Equipment aim with, issue #14). With where you look or your other hand chosen, the flames
    and their damage start at the shoulder and go that way. Before, the flames followed the gun.
  • Melee aim with (issue #15). The punch now lands where you look or where your other hand points: the fists
    follow the aim you chose during the punch. Not yet tried in a headset.
  • "[A] TO DISMISS" after loading a checkpoint is dismissed with A again.
  • Aim dot.
    • It stops where a shot hits: on demons, not on invisible walls a shot passes through, and not on edges a
      shot clears.
    • With the hand at a wall or in cover it sits at the hand instead of far away.
    • Scoped Heavy Cannon shots (and other weapons that fire from the barrel) go down the dot's line.
  • Export report goes straight to the save dialog, says "Preparing..." while it builds, and shows the
    saved zip in its folder.
  • Crash before the mod loads. When the game itself crashes before the mod is loaded, the launcher says so
    instead of pointing at a VR setting.

Known issues

Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher: it still breaks the picture
in a headset.

The full list is in
KNOWN-ISSUES.

Feedback

Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.

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