EternalVR v0.1.16 (alpha)
Melee, glory kills and the shoulder launcher can aim where you look or with your other hand, the Dossier map
works on French keyboards, and a clearer update dialog.
Download
EternalVR-alpha-0.1.16-2febdf2.zip(below)- SHA-256:
a1f3438b0a85b2c6a4535c68cda3e5164d41621fa160d27b32ccf2f6e8acab62 - VirusTotal: scan report
If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.
What's new
- Melee aim with (Play tab, issue #11). Melee, Blood Punch, glory kills and use can aim where you look or
where your other hand points, instead of with the gun. Only with Aim with set to the weapon hand. - Equipment aim with (Play tab, issue #11). The equipment launcher (grenades) and the Flame Belch, which sit
on the Slayer's left shoulder, can launch where you look or where your other hand points. Both new settings
default to Same as Aim with, which plays as before. Not yet tried in a headset. - Dossier map.
- On keyboards other than US English (French AZERTY for one), panning the map with the stick works in every
direction. The keys the mod presses are now sent by their place on the keyboard, as the game reads them. - Panning while the other stick rotates the map is even at high headset refresh rates.
- On keyboards other than US English (French AZERTY for one), panning the map with the stick works in every
- Update dialog.
- At 200 % display scaling the Later button is full size (it was half size with its text cut off). The other
dialogs (DLSS download, Restore saves, new profile) scale properly too, and dialogs open at the scale of
the display they are on. - When an update cannot be installed, the reason is shown in bold next to the buttons. A build that is not a
release offers "Open release page" instead, and is not checked for updates at start.
- At 200 % display scaling the Later button is full size (it was half size with its text cut off). The other
Known issues
Parallel Eye Rendering (both eyes rendered at once) is not in this release's launcher: it still breaks the picture
in a headset.
The full list is in
KNOWN-ISSUES.
Feedback
Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.