EternalVR v0.1.14 (alpha)
A launcher fix: the launcher now reads your headset from a separate, short-lived helper, so your headset's runtime
no longer stays loaded inside the launcher.
Download
EternalVR-alpha-0.1.14-3ba1728.zip(below)- SHA-256:
3fc524dd27cb68eb5c9b99dde4319a1a3efe020efaa6d86119df5af619198f7d - VirusTotal: scan report
If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.
What's new
- The headset is read by a separate helper. When the launcher opens, on Detect again and at Launch VR, a
short-lived copy of the launcher asks your headset's runtime and then closes. Before, the runtime (with Virtual
Desktop, its Oculus client) was loaded into the launcher itself and stayed there, which could keep the launcher
window from coming back to the front. A runtime that hangs is closed after 35 seconds and the launcher keeps the
last values.
This was tested with the OpenXR simulator and with Virtual Desktop running without a headset connected; it has not
been tested with a headset streaming yet. If the launcher still does not come back to the front for you, please
open an issue with the launcher's Export report... zip.
The game side is the same as 0.1.12.
Known issues
The full list is in
KNOWN-ISSUES.
Feedback
Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.