EternalVR v0.1.13 (alpha)
A cleaner launcher: it reads your headset by itself, names the resolution choices after your headset, and fits on
screen without cut-off settings.
Download
EternalVR-alpha-0.1.13-fc509f8.zip(below)- SHA-256:
524a8e9a58c991d452fe8a97608cbc2c5432a8580db3b2e626e5f184f73c4d3a - VirusTotal: scan report
If you have 0.1.6 or later, the launcher offers this update by itself (or use "Check now" on the Checks and log
tab). Otherwise unzip over the old folder or anywhere new, and run EternalVR.Launcher.exe. Your launcher
settings carry over.
What's new
- New Headset box at the top of the Play tab. It shows your headset, how the game reaches it (Virtual Desktop,
SteamVR, Quest Link...), its native resolution, what the runtime asks for, and your last session's refresh rate.
It reads your headset by itself when the launcher opens if the runtime is already running, and again at every
Launch VR; "Detect again" is there if you want it. - Resolution choices named after your headset and runtime. Auto (as before), "Virtual Desktop native" (or
"SteamVR native", "Quest Link native": exactly what the runtime asks for) and "Quest 3 native" (or "Index native",
"Steam Frame native": your headset's own panel). Your current render size does not change with the update. - The launcher's layout is aligned, every setting fits without being cut off, and the window opens faster and
taller, so there is much less scrolling. - When Launch VR is greyed out, the launcher now says why.
- Shorter texts throughout the Headset box and Resolution, and the DLSS version's own-file choice is now
"Load file...".
The game side is the same as 0.1.12.
Known issues
The full list is in
KNOWN-ISSUES.
Feedback
Bugs: GitHub Issues (the launcher's
Export report... makes a zip to attach). Ideas and questions:
Discussions.