Fluid Crafting
This release introduces the ability to directly use fluids from your ME system in place of buckets or other fluid containers in crafting recipes. To test this feature, you need to enable the fluid substitution button in the patten terminal. Slots that will be replaced with fluids from your system will be highlighted in green when you hover the button.
What's Changed
- Fix crafting calculation failing when the same item with different NBT is in the network by @Technici4n in #5598
- Fix crafting jobs not resuming after world or chunk unload/reload by @shartte in #5601
- Improve crafting calculator performance and byte usage for autocrafting requests with deep nesting by @Technici4n in #5600
- Fix ME Item Interface freezing when items are extracted while the network is booting by @Technici4n in #5604
- Allow fluid substitution for crafting recipes by @Technici4n in #5599
- Fix partitioning of fluid storage cells by @shartte in #5585
- Correctly clean up unused NBT data on storage cells that results from removed item types by @Technici4n in #5587
- Fix ME IO Port not correctly detecting when a cell becomes empty or full while moving items by @Technici4n in #5588
- Fix #5300: IO Port copies craftable flag to target cell by @Technici4n in #5589