- Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass.
Also disables spawn on AE's glass same as Vanilla glass. - Fixes #4693: Fix color applicator not working on cable-buses.
- Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708)
- Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded.
- Crystal Growth Refactor (#4702)
- Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
- Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.
- Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage.
- Fixes #4680: Facade advancement is showing an untextured facade.
- Fixes #4683: Fluid import bus not importing fluids
- Implemented an upper bound for the cable bus model cache and fixes a ConcurrentModificationException that may occur when multiple cables are being rendered at the same time (#4670)
- Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663)
- Serialize the complete NBT data to avoid mismatches (#4665), solving problems where items could no longer be picked up from ME Terminals since the client's item was different from the server's item.
- Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, (#4654), fixing crash bugs with certain inventory mods.
- Fix tiles that have a "powered" block state from not being able to be broken when they are connected to a powered grid.
- Fix search box interactions in the interface terminal.
- Actually save the rotation when a tile is rotated.
- Fixes #4635: Actually remove requesters when removing requesters, fixing a problem with ghost-energy-cells siphoning energy from the network after they had been broken (and fixing an associated bug)
- Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4618)
- Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612)
- Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608)
- Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599)
- Fix fullbright/unlit rendering of several blocks extending beyond the actual emissive part
- Fixes crash in /ae2 spatial command due to use of client-side code