github AppliedEnergistics/Applied-Energistics-2 v8.0.0-beta.3
8.0.0-beta.3 for Forge on Minecraft 1.16.1

latest releases: neoforge/v18.1.2-alpha, forge/v15.2.1, fabric/v15.2.0...
pre-release3 years ago
  • Improve render performance by not using Forge's dynamic lighting hook (IForgeBlock#getLightValue), but rather introduce a block state (light_level) for cable buses to represent their current emissive light level.
  • Massively improve render performance of very large amounts of cables by using a fixed bounding box for view frustum culling (TileEntity#getRenderBoundingBox, a Forge extension that would previously load the TE and use it's collision box for view frustum culling).
  • Fixes #4714: Make players assume ownership of the entire connected network when they place a security station to prevent the network from not reforming in the same way when the players leaves/re-enters the chunks (since unsecured networks of unauthorized players would normally not connect to a secured network)
  • Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass.
    Also disables spawn on AE's glass same as Vanilla glass.
  • Fixes #4693: Fix color applicator not working on cable-buses.
  • Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708)
  • Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded.
  • Crystal Growth Refactor (#4702)
    • Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
    • Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.
  • Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage.
  • Fixes #4680: Facade advancement is showing an untextured facade.
  • Fixes #4683: Fluid import bus not importing fluids
  • Implemented an upper bound for the cable bus model cache and fixes a ConcurrentModificationException that may occur when multiple cables are being rendered at the same time (#4670)
  • Take NBT into account when comparing damageable items. This fixes damageable items merging when they shouldn't. (#4675)
  • Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663)
  • Serialize the complete NBT data to avoid mismatches (#4665), solving problems where items could no longer be picked up from ME Terminals since the client's item was different from the server's item.
  • Do not double-compress packets that update ME terminals (and similar UIs) since Minecraft already compresses packets
  • Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, (#4654), fixing crash bugs with certain inventory mods.
  • Fix tiles that have a "powered" block state from not being able to be broken when they are connected to a powered grid.

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