Fix #4660 by moving model loader registration to the Mod constructor (same approach as ImmersiveEngineering)
Fix #4667: Facades would not update their hitbox when being wrenched
Fix #4668: Prevent ConcurrentModificationException when two chunks were rendering AE2 cables at the same time
Fix #4675: Take NBT into account when comparing two damageable items
Fix #4665: Serialize full NBT to enable the server to recognize which exact item the player wants to pick up from the ME terminal