github AppliedEnergistics/Applied-Energistics-2 rv6.alpha.1
Build rv6.alpha.1

latest releases: neoforge/v18.1.1-alpha, neoforge/v18.1.0-alpha, neoforge/v18.0.1-alpha...
pre-release5 years ago

Feature #3232: Rework custom recipe system - fscan

Feature #3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMC

Feature #3543: Added fluid models - yueh

Feature #3564: Added ME Fluid Interface - fscan

Changes #3383: Updated Cell Registry safety and docs. - yueh

Changes #3384: IAEStack#fuzzyComparison now compares the same subtypes. - yueh

Changes #3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yueh

Changes #3399: Updated Grid API - yueh

Changes #3434: Replaces all custom number comparisons with java provided ones. - yueh

Changes #3539: Changed fluid cells to better match the item ones. - yueh

Changes #3567: Updated fluid interface GUI and other fluid related textures. - yueh

Fixes #3449: Fix CellInventory to not mess with the item definition - fscan

Fixes #3459: Just open the inventory if raytrace misses. - fscan

Fixes #3462: Remove call to neighborChanged() - kylev

Fixes #3476: Correctly handle an empty top namepress. - yueh

Fixes #3478: Changes the way xp drops from Certus Ore blocks - fscan

Fixes #3490: Use cached recipe before reaching out to CraftingManager - yueh

Fixes #3504: Fixes issue with Fluid Channel not being sent changes. - BrockWS

Fixes #3520: Correct order for sort by mod and general code cleanup - yueh

Fixes #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscan

Fixes #3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscan

Fixes #3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null - fscan

Fixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscan

Fixes #3556: Only extract insertable fluid amount. - yueh

Fixes #3560: Render the fluid stacksize for ME fluid slots. - yueh

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