What's Changed
- Fix crafting job progress bar exceeding 100% with container items by @Technici4n in #8085
- Fix #8022: Remove wrong documentation comments in ChannelMode by @Technici4n in #8088
- Add tag for lumen paintballs by @shartte in #8090
- Discourage VanillaFix by @shartte in #8091
- Fix depth of drive LED model by @shartte in #8093
- Add translation for death-by-matter-cannon by @shartte in #8094
- Only prevent recursive use of network storage, but not multiple uses on the same subnetwork depth by @shartte in #8095
- Updated Crowdin Translations by @github-actions in #8089
- Remove config to simulate extraction of entire network inventory before simulating crafting jobs due to excessive performance impact. by @shartte in #8096
- Fix #7807: Charger can get stuck on 1599 power by @Technici4n in #8099
- Fix #7879: Sky stone chests are culled incorrectly by @Technici4n in #8098
- Fix #8020: Use up-to-date network contents for player-started crafting simulations by @Technici4n in #8097
- Rewrite the crafting simulation network snapshotting a little bit by @Technici4n in #8100
- Fix rare issues when moving BEs as part of spatial io by @shartte in #8102
Full Changelog: neoforge/v19.0.18-beta...neoforge/v19.0.19-beta