Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
Full Changelog: fabric/v11.7.1...fabric/v11.7.2