This is the first beta release of Applied Energistics 2 for Minecraft 1.18
Please see the forthcoming Reddit post on /r/feedthebeast/ for a quick recap of major new features in AE2 10.0.
Changes since 10.0.0-alpha.8
- Introduces a visual preview of where a part, cable or facade would be placed (#5853). This can be disabled in the client config file under key
showPlacementPreview
. - Show number of channels and their passive energy drain in the network tool status UI (#5837)
- Added fuzzy card support for the ME Interface, which will stock items based on the configured fuzzy-mode while ignoring NBT data as usual. (#1603)
- Rework how Terminal Search Modes work and introduce better tooltips / new REI/JEI search mode (#5843, #5825). In REI/JEI search mode, the AE search box will now be hidden and the JEI/REI search box will be used instead. Also clarified what "Auto" and "Keep" mean in the tooltip.
- Reintroduced that on mouse-over only the part attached to a cable will be outlined and not all parts attached to the block.
- [Fabric] Fix chargable items bobbing up and down in hand while being discharged/used (#5834)
- [Fabric] Fix an issue with storage buses or other pipes on drives potentially preventing drive content from being saved (#5856)
- Fix inverted block/item placement mode button in formation plane UI
- Fix that the player statistics "items inserted" and "items extracted" are affected by fluid insertion/extraction (and those count millibuckets/droplets) (#5857)
- Fix "~ 1" being shown instead of "1" for buckets of fluid in terminals, when the amount was exactly 1 bucket.
- Move all network slots 1px to the left to align them with the player inventory slots
- Fix that the crafting plan shows missing items for items that are provided by level-emitters with crafting cards if any other item is missing (#5847)
- Fix ghost-patterns being created when patterns are taken out of pattern providers (#5839)
- Fix middle-mouse button to request crafting for items that are in stock for survival mode (#5852)
- For export buses and interfaces with crafting cards, the system will now auto-craft less than configured if not enough items are available (#96)
- Fix a cable dupe bug where placing a cable onto a pre-placed cable-anchor would dupe the cable if it got immediately broken again due to network security (#5858)
- Fixes that the UI of parts would open when a part was placed on the opposite site of the same cable (#5842)
- [Internal API] Refactored MenuLocator to allow AE2WTlib to more easily allow their terminals to be in trinket slots