- Bundled with AppLovin MAX SDKs v11.0.0. Please see native SDK changelogs (Android, iOS) for more info
- Pause Unity engine when displaying fullscreen ad by implementing
UnityPause(1|0)
on iOS - this is consistent with MoPub and Android. - Call the revenue callback in the background on Android instead of waiting for the fullscreen ad to dismiss.
- Check for existing SWIFT_VERSION value (e.g. 5 vs 5.0) before attempting to add again, causing build failures.
- Add Facebook to the list of networks requiring Swift support for adapters version 6.9.0.0+.
- Fix
MaxSdkBase.ErrorInfo.AdLoadFailureInfo
not formatted correctly when printed by a pub. - Expose Ad Format in
MaxSdkBase.AdInfo
.