- Fixed wave turret not firing correctly when targeting large blocks
- Fixed fire not appearing on servers
- Fixed mass drivers not being affected by low power
- Changed maps to use the same format as saves. Existing maps are converted on startup.
- Added in-game editor to configure blocks and place units. Other editing is currently not supported due to the paused state.
- Added map default rule selection
- Added delayed buffers to all previous 'instant-transfer' blocks (sorter, overflow gate)
- Added repulsion field around enemy spawnpoints
- Added median filter in editor
- Added a few maps from mapping contest
- Added starting items of 100 copper to custom games
- Added 'diagonal mode' button, moved cancel button to left [Mobile]
- New tile transitions to prevent 'deceptive' blending
- New map selection screen, allows for choosing custom rules based on map
- Many internal changes to support map saves
- Tweaks to mech balance
- Tweaks to pathfinding, may fix some issues
- Improved most block sprites
- Increased Fuse range, decreased reload time
- Increased Impact Reactor power output, decreased item and cryofluid usage
- Changelogs and contributors are now only fetched when dialogs are opened, reducing memory usage