- Fixed enemies drowning in tar fields
- Fixed chained junctions clogging
- Fixed blocks without satisfied requirements incorrectly displaying at full power
- Fixed batteries charging uniformly regardless of how many were in a network
- Fixed liquid source multiplayer crash
- Removed buffers from turrets and similar blocks, switched to direct consumption
- Removed maximum enemy limit for some spawns in default waves, making them scale better
- Made mass drivers draw power continuously
- Added system for communicating commands to local server by socket