- Fixed thorium reactors not exploding properly
- Fixed impact reactor not requiring blast compound
- Fixed one case where enemies would not spawn in sectors
- Fixed multiple generators not working properly
- Fixed meltdown not being able to fire with cryofluid
- Fixed distortion on many sprites, most notably ores and incinerator blocks
- Fixed core inventory persisting throughout worlds
- Fixed drones being useless
- Fixed broken minimap panning on mobile
- Fixed ores being place-able on liquids when generating
- Fixed settings menu being nearly unusable due to empty space [Mobile]
- Reverted unit avoidance code, units will now be laggy again [Fixes trapped units]
- Made fortress units no longer camp outside walls
- Made starter mech alpha for mobile and desktop
- Made mechs be able to fly over environment walls
- Added block damage indicators, removed smoke
- Added more zones [Maps made by Dexapnow-- largely untested!]
- Added a procedurally generated zone
- Added coal centrifuge, converts oil -> coal
- Added in-game chat overlay, typing indicator
- Added minimap open key [Desktop]
- Added new environmental blocks
- Moved loadout configuration into separate dialog
- Power generator balancing
- Improved custom game options, added more configuration [Made by Natchuz]
- Improved Discord info
- Improved usability of tech tree: descriptions will now pan to edge of screen, deselect on tap [Mobile]
- Updated many different zone maps
- Almost too many language updates
- Experimental decrease of snapshot frequency
- Experimental rewrite of mass drivers
- Experimental rewrite of respawning code
- Experimental changes of building sync code