Beta.
- fixed and unfixed innumerable bugs
- added new graphics, still unfinished
- added new zone system to replace sectors
- added tech tree
- add new crafting blocks
- added new resources for old ones
- added new units, boss waves (no factories for any of them yet)
- added unit factory limit
- added core tiers (now 3/4/5 blocks in size)
- added titanium walls
- added spray tool in editor
- added many new environment blocks
- added basic game statistics after game-overs
- added new bar/consumption display when hovering over blocks
- added new 'attack' mode with objective to destroy enemy core
- added back 'wall' blocks
- added player self-destruct timer for map edges
- balancing
- new power system implemented by @Timmeey86 and @baltitenger
- disassociated any unlocks from custom games
- performance improvements for some devices
- removed fog-of-war
- removed storage chaining due to dangerous snake activity
- removed minimap, will come back in a later release if it behaves this time
- removed stone, lava, dense alloy
- removed command center, shifting away from RTS style
- removed elevation
- removed hard map border limit
- removed 'text.' prefix in bundles
- removed carrying units (for now)
- made selectable blocks like sorter auto-hide after click
- made waves skippable when no enemies present
- switched to custom game framework based off of libGDX
- many internal changes most people won't notice
- tau mech repair targeting [Mobile]
- auto-creation of map directory [Server]
Known issues:
- random death after going in a pad
- invisible players
- many sprites are distorted
- conveyors behave very strangely
Unfinished things:
- oil is now quite useless and needs balancing
- better zone progression
- tech tree layout and style
- stats for turret ammo
- freebuild is missing
- conveyor optimization
Expect the usual flood of bugfix updates after this. I'll wait at least a day to collect crash reports.