This one is going to be a bit more rushed than usual.
- Fixed most crashes and bugs simply by removing multithreading (I hope)
- Fixed shield shader not working on some devices
- Fixed many various crashes
- Fixed sector (-2, 0) ending in immediate game-over
- Fixed network errors not being displayed correctly
- Fixed blocks being deconstructed turning into neutral-team blocks
- Fixed units sometimes jumping across map randomly
- Fixed power system being unpredictable and terrible
- Fixed enemies spawning outside map
- Fixed servers not syncing enemy count to clients
- Slowed down unloader block
- New placement menu
- New language: Japanese, added by beito123 (I could make a joke about anime here, but I won't)
- Internal changes with encoding that may fix cyrillic nicknames
- Added tooltips of hovered blocks to the placement menu
- Added names of items and liquids to placement menu and unlock menu
- Added local configuration folders [Server]
- Removed unlock system restrictions
- Improved lake generation