Not really a hotfix, but there's not much in this release besides bugfixes.
Known limitations:
- Sectors in multiplayer do not sync missions
- Sectors in multiplayer kick/disconnect players when being resized
This is due to the way sectors work. I won't be implementing a fix very soon.
Changes:
- Fixed constant crashes with multithreading enabled
- Fixed not being able to use mech pads at FPS < 60
- Fixed AI bases regenerating after loading a sector
- Fixed legacy map importer flipping images on X/Y axes
- Fixed power void power capacity being displayed
- Fixed player menu buttons flashing
- Fixed unused statistics displayed being in trace menu
- Fixed chat from previous games mot clearing
- Fixed ghost targets
- Fixed mechs pathfinding terribly, sometimes through or into deep water/lava
- Fixed abandoning sectors not resetting complete status
- Fixed tutorial ores not regenerating after a crash inside it
- Fixed draw order of overlays being below shields
- Fixed camera moving to core when entering a mech pad
- Fixed playing a random map after sectors being treated as a sector
- Fixed tau mech shooting building blocks leading to a glitched mess
- Fixed RTG sometimes not using power
- Fixed crash on placing a command center [Web]
- Fixed map editor not refreshing unlocks
- Fixed landing effects wrongly appearing on ships
- Fixed sandbox map being shuffled in server matches with custom maps
- Fixed map names being case sensitive, allowing to save two 'sandbox' maps
- Fixed loading of old maps causing errors
- Fixed alpha builds displaying as 'official'
- Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray]
- Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway
- Added annoying and obvious dialogs explaining unlock restrictions
- Added liquid output speed display [contributed by islq]
- Changed default block deselect keybind to RMB [Desktop]
- Changed building to be deselectable by clicking away [Desktop]
- Made PvP mode automatically despawn player when <2 players were online
- Improved visuals of placement selection