github Anuken/Mindustry v58
4.0 Build 58

latest releases: v, v146, v145.1...
6 years ago

Not really a hotfix, but there's not much in this release besides bugfixes.

Known limitations:

  • Sectors in multiplayer do not sync missions
  • Sectors in multiplayer kick/disconnect players when being resized

This is due to the way sectors work. I won't be implementing a fix very soon.

Changes:

  • Fixed constant crashes with multithreading enabled
  • Fixed not being able to use mech pads at FPS < 60
  • Fixed AI bases regenerating after loading a sector
  • Fixed legacy map importer flipping images on X/Y axes
  • Fixed power void power capacity being displayed
  • Fixed player menu buttons flashing
  • Fixed unused statistics displayed being in trace menu
  • Fixed chat from previous games mot clearing
  • Fixed ghost targets
  • Fixed mechs pathfinding terribly, sometimes through or into deep water/lava
  • Fixed abandoning sectors not resetting complete status
  • Fixed tutorial ores not regenerating after a crash inside it
  • Fixed draw order of overlays being below shields
  • Fixed camera moving to core when entering a mech pad
  • Fixed playing a random map after sectors being treated as a sector
  • Fixed tau mech shooting building blocks leading to a glitched mess
  • Fixed RTG sometimes not using power
  • Fixed crash on placing a command center [Web]
  • Fixed map editor not refreshing unlocks
  • Fixed landing effects wrongly appearing on ships
  • Fixed sandbox map being shuffled in server matches with custom maps
  • Fixed map names being case sensitive, allowing to save two 'sandbox' maps
  • Fixed loading of old maps causing errors
  • Fixed alpha builds displaying as 'official'
  • Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray]
  • Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway
  • Added annoying and obvious dialogs explaining unlock restrictions
  • Added liquid output speed display [contributed by islq]
  • Changed default block deselect keybind to RMB [Desktop]
  • Changed building to be deselectable by clicking away [Desktop]
  • Made PvP mode automatically despawn player when <2 players were online
  • Improved visuals of placement selection

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