github Anuken/Mindustry v57
4.0 Build 57

latest releases: v, v146, v145.1...
5 years ago

These are the longest patch notes for any release to date; I wonder how much it'll lag everyone's change logs.

As usual, this release will be unstable etc etc etc.

  • Fixed many various crashes and added some new ones for good measure
  • Fixed many bugs that aren't in the commit log because they're too insignificant
  • Fixed many small issues that you probably won't be able to point out but will subconsciously notice anyway
  • Fixed issues with server-side speed restrictions and lack of drowning
  • Fixed unit pathfinding being worse than usual
  • Fixed dedicated server PvP matches not ending
  • Fixed turret prediction being slightly off
  • Fixed certain mechs being able to mine coal into core
  • Fixed mass drivers not firing at full power
  • Fixed not being able to pick up units on conveyors
  • Fixed server discovery always taking 3 seconds even if servers were found earlier
  • Fixed ground units not attacking while retreating
  • Fixed trails getting extremely long at low FPS spikes
  • Fixed crash when directory with files starting with '$' is shown in file chooser
  • Fixed camera zooming in when attempting to zoom out [Mobile]
  • Fixed long test getting cut off in text fields [Mobile]
  • Fixed being able to bypass node link limit on servers
  • Fixed black text on German translation bundle
  • Fixed autosave triggering multiple times when paused
  • Fixed irregular map sizes causing core to become non-solid
  • Fixed multiblock erasing in editor creating black squares
  • Fixed saving a map in editor after renaming creating a glitched copy map
  • Fixed error on saving game data due to string length overflow
  • Added tutorial sector
  • Added PvP to all platforms [except web, of course]
  • Added shock mines
  • Added endgame spectre, meltdown turrets
  • Added arc anti-air turret
  • Added 4 playable mechs [Mobile]
  • Added unit patrol command
  • Added fortress unit
  • Added revenant unit
  • Added force projector block
  • Added overdrive projector block
  • Added RTG generator block
  • Added all unit pads to all game modes
  • Added infinite power/liquid/item blocks to sandbox mode
  • Added 'auto-target' setting [Mobile]
  • Added 'import legacy image' to editor
  • Added spawn point blocks
  • Added 'abandon sector' button
  • Added new alpha info dialog on startup
  • Added dialog for bad drivers/GPU on startup
  • Added 2x2 container block
  • Added confirmation for kicking people in multiplayer
  • Removed scorch turret
  • Removed core player shield
  • Removed pump and water extractor liquid sharing
  • Removed mech ability buttons [Desktop]
  • Removed power node power penalty
  • Removed item drops [are now transferred directly to core]
  • Removed 'debug mode' and all associated menus/code
  • New save format [will wipe all old data]
  • New sector preview with more distinct elevation
  • New compression algorithm for netcode
  • New power system with instant transfer speeds and no penalty
  • New sector mission system
  • New sector generation
  • New sector 'expansion' system [currently unfinished]
  • New physics [also unfinished]
  • New wave turret behavior: turrets now extinguish fires when supplied with the correct liquids
  • New bullet sprites
  • Increased alpha mech damage
  • Changed 'composite wall' to 'dense alloy wall'
  • Changed manual mining to automatically output to any core within range
  • Changed artillery turret mechanics [shells longer speed up]
  • Changed pumps and conduit placement restrictions: can only be placed near land now
  • Changed unlocking system to save per-mode or per-server
  • Changed all unit names
  • Changed drone healing mechanics; now heal a % instead of a flat amount
  • Changed lightning visuals, damage and behavior
  • Changed sector dialog visuals and layout

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