These are the longest patch notes for any release to date; I wonder how much it'll lag everyone's change logs.
As usual, this release will be unstable etc etc etc.
- Fixed many various crashes and added some new ones for good measure
- Fixed many bugs that aren't in the commit log because they're too insignificant
- Fixed many small issues that you probably won't be able to point out but will subconsciously notice anyway
- Fixed issues with server-side speed restrictions and lack of drowning
- Fixed unit pathfinding being worse than usual
- Fixed dedicated server PvP matches not ending
- Fixed turret prediction being slightly off
- Fixed certain mechs being able to mine coal into core
- Fixed mass drivers not firing at full power
- Fixed not being able to pick up units on conveyors
- Fixed server discovery always taking 3 seconds even if servers were found earlier
- Fixed ground units not attacking while retreating
- Fixed trails getting extremely long at low FPS spikes
- Fixed crash when directory with files starting with '$' is shown in file chooser
- Fixed camera zooming in when attempting to zoom out [Mobile]
- Fixed long test getting cut off in text fields [Mobile]
- Fixed being able to bypass node link limit on servers
- Fixed black text on German translation bundle
- Fixed autosave triggering multiple times when paused
- Fixed irregular map sizes causing core to become non-solid
- Fixed multiblock erasing in editor creating black squares
- Fixed saving a map in editor after renaming creating a glitched copy map
- Fixed error on saving game data due to string length overflow
- Added tutorial sector
- Added PvP to all platforms [except web, of course]
- Added shock mines
- Added endgame spectre, meltdown turrets
- Added arc anti-air turret
- Added 4 playable mechs [Mobile]
- Added unit patrol command
- Added fortress unit
- Added revenant unit
- Added force projector block
- Added overdrive projector block
- Added RTG generator block
- Added all unit pads to all game modes
- Added infinite power/liquid/item blocks to sandbox mode
- Added 'auto-target' setting [Mobile]
- Added 'import legacy image' to editor
- Added spawn point blocks
- Added 'abandon sector' button
- Added new alpha info dialog on startup
- Added dialog for bad drivers/GPU on startup
- Added 2x2 container block
- Added confirmation for kicking people in multiplayer
- Removed scorch turret
- Removed core player shield
- Removed pump and water extractor liquid sharing
- Removed mech ability buttons [Desktop]
- Removed power node power penalty
- Removed item drops [are now transferred directly to core]
- Removed 'debug mode' and all associated menus/code
- New save format [will wipe all old data]
- New sector preview with more distinct elevation
- New compression algorithm for netcode
- New power system with instant transfer speeds and no penalty
- New sector mission system
- New sector generation
- New sector 'expansion' system [currently unfinished]
- New physics [also unfinished]
- New wave turret behavior: turrets now extinguish fires when supplied with the correct liquids
- New bullet sprites
- Increased alpha mech damage
- Changed 'composite wall' to 'dense alloy wall'
- Changed manual mining to automatically output to any core within range
- Changed artillery turret mechanics [shells longer speed up]
- Changed pumps and conduit placement restrictions: can only be placed near land now
- Changed unlocking system to save per-mode or per-server
- Changed all unit names
- Changed drone healing mechanics; now heal a % instead of a flat amount
- Changed lightning visuals, damage and behavior
- Changed sector dialog visuals and layout