This release might be more unstable than usual. Watch out.
- Fixed many various crashes
- Fixed movement being choppier than usual on servers in specific situations
- Fixed bullets appearing in front of the shooter in multiplayer
- Fixed bridge items being contaminated by nearby bridges
- Fixed world map preview being very inaccurate
- Fixed editor freezing when fill tool is used on the same type of block twice
- Fixed players getting stuck after disconnecting while being carried
- Fixed players being able to drop items into enemy blocks
- Balancing of recipes and units
- Increased damage of starter mech
- Decreased wall health 25%
- Removed tungsten and carbide, added copper and dense alloy items with slightly different recipes
- Removed ammo for units and players
- Removed health bars; now displayed as a power cell
- Added mend projector block to repair nearby blocks
- Added power requirement to reconstructors
- Added mechs to unlock menu
- Added surge alloy
- Added reflective phase walls
- Added 2 new turrets
- Added 4 new mechs
- Added shield around enemy core to prevent players from attacking directly
- Added lightning appearing when power blocks are destroyed
- Added mech flight while boosting
- Added abilities to ground mechs, use with E [Desktop]
- Added automatic anonymous crash reporting service [Desktop, Server]
- Added rebindable keys for selecting, breaking and deselecting [Desktop]
- Added continuous multiplayer without automatic kick [Server]
- Added command to change default port [Server]
- Added new menu background
- Made most blocks non-placeable on liquids
- Changed speed and damage of javelin ship
- Changed default deselect key to space to support laptops and such [Desktop]
- Changed world generation
- Changed enemy base generation
- Changed color palette of all player-made blocks, units and mechs
- Implemented (waif)UPnP support: port forwarding may not be required for some users
- Changed font to support wider range of characters [Thanks to @ Gureumi]
- Translation bundles updated