- Fixed certain popups still displaying on servers when UI is hidden
- Fixed some bugs relating to chain lightning snapping
- Fixed hex/binary values of numbers in logic processors not parsing when above Long.MAX_VALUE
- Fixed shape text marker not being selectable in logic UI
- Fixed target dummy not being able to land when other dummies with large hitboxes are nearby
- Fixed entities with extremely large hitbox sizes causing a thread to freeze
- Fixed processor graphics/text buffer not clearing on restart
- Fixed crafters not being able to output fast enough when output is boosted
- Fixed map descriptions not wrapping
- Potentially fixed iPhones not supporting FPS above 60
- Made player list UI wider on desktop
- Liquid bars are no longer displayed in data patched blocks with 0 liquid capacity
- Images in data patches now have alpha bleeding and antialiasing applied, matching how vanilla sprites are processed
- The mod browser will now prioritize mod releases with a title that matches the current Mindustry version (e.g. a release with [v160] as a suffix will be prioritized on Mindustry build 160.x)