- Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/)
- Added support for servers sending dynamic textures to clients via
Vars.netServer.sendTexture - Added server remote methods for bulk-filling tiles
- Added button to restore automatically disabled mods
- Added version selection for mods that are reinstalled
- Added support for viewing items in bridge conveyors
- Added descriptions for more settings
- Added a button to the server browser to sort by player count
- Added a target dummy block for measuring DPS
- Added button to unset keybinds
- Added map sorting by last modification date
- Added localization support for logic editor
- Added rule to allow building cores anywhere and switching teams from cores
- Added statusChance field to bullets
- Made Reconstructors display all possible stances even with no units contained in them
- Improved auto bridge placement algorithm
- Made servers send existing entities with world data, which may improve initial rubberbanding (or be extremely buggy, who knows)
- Various improvements to database stat info
- Made non-player units no longer update in the map editor
- Made the mirror axis draggable in the editor
- Merged animated shields option into animated surfaces option
- Improved support for JS mods on iOS; it is now possible to implement interfaces
- Implemented a workaround to fix Time Control mod bugging out enemies at high speeds; this was not a vanilla bug
- Improved power generator/reactor explosion visuals/effects
- Minor improvements to mining effect visuals
- Allowed ground units to move into solid reconstructors
- Slight optimizations to unit physics
- Improved targeting of Ripple/Titan; they now target groups
- Made 'within' logic command not apply logic control
- Added support for logic markers as light sources
- Made camera sensor privileged-only (it did not function properly on servers anyway)
- Made setrate instruction available for non-privileged processors
- Added support for \uXXXX, \n, ", \ escape sequences in logic
- Added support for storing arbitrary objects in memory cells
- Added more features to logic cutscene control
- Added a sound selector UI for the logic play sound instruction
- Improved layout of logic editor UI
- Unloader behavior changes at lower FPS
- Made bridge blocks not accept items when disabled
- Made status effect apply instruction accept status effect variables
- Made status effect durations sense-able
- Potentially breaking change: For security reasons, JSON now requires classes to have the
@AllowSerializationannotation to be deserialized when type is ambiguous - Slightly reduced rotation speed of Spectre, Meltdown, Foreshadow, Swarmer, Cyclone
- Buffed Erekir payload logistics (decreased build costs, faster fire rate)
- Buffed Nova
- Health: 120 -> 200
- Boost speed: 1.5x -> 2x
- Reduced fire rate (24 -> 30 ticks to reload), but now with a pierce value of 2
- Smarter heal ability triggering
- Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)
- Increased armor of higher tier units:
- Scepter: 10 -> 20
- Vela: 9 -> 16
- Arkyid: 6 -> 14
- Antumbra: 9 -> 17
- Quad: 8 -> 10
- Reign: 18 -> 30
- Corvus: 9 -> 14
- Toxopid: 13 -> 22
- Eclipse: 13 -> 22
- Oct: 18 -> 20
- Navanax: 18 -> 20
- Fixed mod icons not displaying when newly imported
- Fixed line joint rendering at sharp angles exploding into infinity
- Fixed various bugs with displays-on-displays
- Fixed pings persisting across maps
- Fixed message block edit button misalignment on mobile
- Fixed message blocks on iOS not being editable multiline
- Fixed various data patch bugs & map corruptions
- Fixed player-controlled units still internally aiming for their last AI-designated target
- Fixed some pathfinding bugs related to insect units
- Fixed keyboard-controls switch on mobile causing rendering bugs
- Fixed various bugs relating to
setprop team - Fixed overlay floor color not blending properly
- Fixed combustion generator not removing itself when exploding in a payload
This is the last 'feature' release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.