After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes:
- A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors
- Difficulty modifiers for the campaign
- Many unit control improvements, including a new stance and group system
- New ammo types for Erekir turrets
- Countless additions to world processor scripting in maps
- A data patch system to change stats, weapons and behavior of blocks or units per-map
- Rendering performance optimizations
- New decorative metal & colored blocks
- Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more
- Completely reworked most sound effects, as well as the audio engine
Note that this release does not include any Neoplasm-related content; that will be worked on in v9.
Changes since Build 157:
- Fixed empty packets causing UDP errors and server disconnects
- Fixed naval units not pathfinding around destructible blocks on water properly
- Fixed some minor JSON and data patcher bugs
- Made core unit projectiles inherit unit speed as before, but keep range the same
- Re-ordered some tech tree requirements in Serpulo
- Reverted changes related to display scaling on Windows