github Anuken/Mindustry v157.1
v8 Build 157.1

2 hours ago

After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes:

  • A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors
  • Difficulty modifiers for the campaign
  • Many unit control improvements, including a new stance and group system
  • New ammo types for Erekir turrets
  • Countless additions to world processor scripting in maps
  • A data patch system to change stats, weapons and behavior of blocks or units per-map
  • Rendering performance optimizations
  • New decorative metal & colored blocks
  • Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more
  • Completely reworked most sound effects, as well as the audio engine

Note that this release does not include any Neoplasm-related content; that will be worked on in v9.

Changes since Build 157:

  • Fixed empty packets causing UDP errors and server disconnects
  • Fixed naval units not pathfinding around destructible blocks on water properly
  • Fixed some minor JSON and data patcher bugs
  • Made core unit projectiles inherit unit speed as before, but keep range the same
  • Re-ordered some tech tree requirements in Serpulo
  • Reverted changes related to display scaling on Windows

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