This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be usable - R/B channel color swaps, overly bright windows, broken scaling, crashing on wayland, etc.
These issues should now be fixed again. This also means that the fullscreen/borderless window options have been returned to their pre-155 state.
Other patch notes:
- Fixed multiplayer not working on Steam - both the host and the client will need to update to connect properly
- Fixed core database search being broken
- Fixed cyanogen synthesizer using less graphite than expected
- Fixed cross-planet launches being possible in specific scenarios
- Fixed double-clicking a sector bypassing launch checks
- Fixed more bugs with bullet collision logic
- Minor adjustments to salvo copper ammo
- 32-bit Windows builds now display an error when launching, and will be discontinued in the future entirely