This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.
Full changelog:
- Made Beta's guns no longer rotate
- Improved Scepter's secondary weapon visuals and damage (Contributed by @EggleEgg)
- Made Ripple fire half as frequently with ~2x the damage per shot
- Removed Flare spawners from Omura (they were annoying and useless for its tech tier)
- New Flare attack patterns and AI, with a return to older v5 circling behavior - surprisingly, about 85% of the community voted to approve this change in the Discord
- Increased shale's oil production attribute value
- Reduced research costs for higher tier units on Serpulo
- Removed the background wave simulation system - sectors with waves that are not being played on will be frozen in time, and will not produce items
- Disabled Serpulo sector invasions by default - this system will likely be removed or reworked entirely in the future
- Enabled core incineration by default
- Increased active sound cap (32 -> 100)
- Limited sounds to a maximum of ~6 per type (one sound can't drown out all the others)
- Complete rework of most sounds in the game, with a focus on Serpulo units and turrets
- Added a large amount of new sounds to blocks/units/functions that were lacking them
- Added movement sounds for most units
- Renamed most sound effects - while this will break mods and logic, it was necessary, as the old sound naming scheme was an incomprehensible mess
- Fixed the game disabling other audio sources on startup on iOS
- Many minor bugfixes, crash fixes and improvements for the data patch system
- Fixed logic insert line button not working properly
- Fixed the window not being sized to the screen in some cases on iOS
- Fixed Intel GPUs not being detected properly on Windows