The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.
Read more about it here: https://mindustrygame.github.io/wiki/contentpatches/
- Fixed certain campaign maps always resetting after sector loss
- Fixed unit assembler clogging in certain conditions
- Fixed zip file exports on Android being corrupted when overwriting an existing file
- Fixed overlay floors under liquids not being removed when placed over in the editor
- Fixed Sublimate not firing correctly at low liquid flow rates
- Fixed planet normals displaying incorrectly on OpenGL 2 devices
- Fixed default planet mesh displaying as a mess in mods
- Potentially fixed Android ANRs due to sprite packing occurring on main thread
- Updated many different campaign submissions for Serpulo
- Added a sector attempt counter
- Added a button to insert instructions between lines in the logic editor
- Added the core database button to the pause menu on mobile
- Made rotation of certain buildings stay constant when dragged as a line
- Made iOS version use MetalANGLE for graphics, increasing performance and allowing FPS values above 60 on some devices (this may be buggy, please report crashes/graphics issues)
- Buffed Quasar and Pulsar units
- The Thorium Reactor block now outputs heat (for mixtech)