github Anuken/Mindustry v152
v8 Build 152 - Beta

pre-release2 hours ago
  • Fixed bound unit not saving in logic blocks
  • Made water extractor less effective on charred stone tiles
  • Made turrets rotate-able during placement
  • Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see issue #11041)
  • Made remove ore/wall 'blocks' always show up in in-game editor results
  • Disabled shooting in the editor
  • Added buttons for toggling map layers in the editor
  • Many various community-submitted Erekir unit balancing adjustments (see PR #11184)
  • On Erekir, launch location will now be selected based on items required, to reduce confusion
  • Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link
  • When losing a sector on Serpulo, all player structures from the previous run now become derelict
  • On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it
  • Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)

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