- Complete reorganization of Serpulo campaign layout and sector tech tree; preset sectors are now adjacent
- Made sector icons show up on map
- Moved procedural attack sector positions
- Made dark areas of Serpulo emit light based on player/enemy structure presence
- Made procedural sectors on Serpulo now require a Foundation core to prevent sequence breaking
- Added unfinished enemy base sectors to the far side of Serpulo - these are currently procedural nonsense, but will be replaced with user-made maps in a future update
- Made "select all units" ignore Mono units
- Added support for multiple unit stances at once
- Added support for specifying multiple ores to mine for units
- Made enemy wave AI detect and avoid unit clogs in certain situations
- Made the editor display a more accurate version of the map
- Added new metal tiles for future Serpulo maps
- Added colored floor/wall blocks for custom maps
- Added character overlay tiles
- Added a Steam achievement for killing a unit with a mass driver bolt
- Added a setting for detaching the camera
- Added a key for toggling unit debug hitboxes
- Added a rule for filling the core with items
- Reduced damage of Arc against shields
- Reduced flying unit crash damage by 50%, and wreck health by 75%
- Made mass driver bullet damage/explosiveness depend on items carried
- Various balancing adjustments to make payload distribution more viable on Erekir
- Made Quell missiles temporarily invincible
- Fixed miner units sometimes searching for ores far away from the core
- Fixed a freeze caused by broken logic spawning explosions
- Fixed installs of multiple mods causing a redundant dependency dialog to appear
- Fixed legged units drowning due to incorrect pathfinding
- Fixed research button not being clickable on some devices
- Fixed visual discontinuity line on Serpulo (and modded planets)
- Potential fix for Java mods not loading on certain Android devices due to new security requirements
- Made the server list cache itself as a file in case of unstable network conditions
- Added experimental keyboard controls on iOS - note that handling right-clicks with a mouse properly does not seem to be a supported iOS feature
- Added selection of attack wave spawn position by commanding cores in editor
- Made logic-controlled units unselectable again
- Made tileable logic displays have an offset to account for the frame, similarly to standard displays
- Added support for reading characters from strings and message blocks in logic
- Added support for reading/writing to canvas blocks in logic
- Added 'select' (ternary) logic operation
- Made text align a constant variable instead of static instruction field