github Anuken/Mindustry v150
v8 Build 150 - Beta

latest releases: v151.1, v151, v150.1...
pre-releaseone month ago
  • Complete reorganization of Serpulo campaign layout and sector tech tree; preset sectors are now adjacent
  • Made sector icons show up on map
  • Moved procedural attack sector positions
  • Made dark areas of Serpulo emit light based on player/enemy structure presence
  • Made procedural sectors on Serpulo now require a Foundation core to prevent sequence breaking
  • Added unfinished enemy base sectors to the far side of Serpulo - these are currently procedural nonsense, but will be replaced with user-made maps in a future update
  • Made "select all units" ignore Mono units
  • Added support for multiple unit stances at once
  • Added support for specifying multiple ores to mine for units
  • Made enemy wave AI detect and avoid unit clogs in certain situations
  • Made the editor display a more accurate version of the map
  • Added new metal tiles for future Serpulo maps
  • Added colored floor/wall blocks for custom maps
  • Added character overlay tiles
  • Added a Steam achievement for killing a unit with a mass driver bolt
  • Added a setting for detaching the camera
  • Added a key for toggling unit debug hitboxes
  • Added a rule for filling the core with items
  • Reduced damage of Arc against shields
  • Reduced flying unit crash damage by 50%, and wreck health by 75%
  • Made mass driver bullet damage/explosiveness depend on items carried
  • Various balancing adjustments to make payload distribution more viable on Erekir
  • Made Quell missiles temporarily invincible
  • Fixed miner units sometimes searching for ores far away from the core
  • Fixed a freeze caused by broken logic spawning explosions
  • Fixed installs of multiple mods causing a redundant dependency dialog to appear
  • Fixed legged units drowning due to incorrect pathfinding
  • Fixed research button not being clickable on some devices
  • Fixed visual discontinuity line on Serpulo (and modded planets)
  • Potential fix for Java mods not loading on certain Android devices due to new security requirements
  • Made the server list cache itself as a file in case of unstable network conditions
  • Added experimental keyboard controls on iOS - note that handling right-clicks with a mouse properly does not seem to be a supported iOS feature
  • Added selection of attack wave spawn position by commanding cores in editor
  • Made logic-controlled units unselectable again
  • Made tileable logic displays have an offset to account for the frame, similarly to standard displays
  • Added support for reading characters from strings and message blocks in logic
  • Added support for reading/writing to canvas blocks in logic
  • Added 'select' (ternary) logic operation
  • Made text align a constant variable instead of static instruction field

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