github Anuken/Mindustry v139
7.0 Build 139 - Beta

latest releases: v, v146, v145.1...
pre-release2 years ago

v7 is now moving into the beta stage. The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.

  • Fixed neoplasm being incinerated when contacting slag-bearing blocks

  • Fixed tank units not working correctly in mods

  • Fixed ground units moving too "smoothly" around corners

  • Misc balancing

  • Made Corvus and Vela no longer stop to shoot when commanded to a target

  • Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting

  • Made liquid tanks/containers solid and targetable by turrets again

  • Made mirror filter support increments smaller than 45 degrees (contributed by @hortiSquash)

  • Made neoplasm slightly more dangerous / spread faster

  • Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used

  • Improved planet selection UI

  • Improved item/block selection UI in certain blocks (contributed by @MEEPofFaith)

  • Added Heat Router block (Code contributed by @l-Luna, sprites by @kapzduke)

  • Added unit cost multiplier rule (Code partially contributed by @Ilya246)

  • Misc improvements to AI behavior in "RTS" maps

  • Mixed tech is now disabled as an option in new maps; the two tech trees are not meant to be used together - no, I will not be changing this back

  • API change: Made Separator class use a drawer field like GenericCrafter

  • Added several new maps [Campaign]

  • Added first-time planet/campaign selection dialog [Campaign]

  • Made 'global items' of Erekir and Serpulo separate [Campaign]

  • Removed Tantros from solar system, visually [Campaign]

  • Removed shield breaker block [Campaign]

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