v7 is now moving into the beta stage. The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.
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Fixed neoplasm being incinerated when contacting slag-bearing blocks
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Fixed tank units not working correctly in mods
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Fixed ground units moving too "smoothly" around corners
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Misc balancing
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Made Corvus and Vela no longer stop to shoot when commanded to a target
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Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting
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Made liquid tanks/containers solid and targetable by turrets again
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Made mirror filter support increments smaller than 45 degrees (contributed by @hortiSquash)
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Made neoplasm slightly more dangerous / spread faster
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Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used
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Improved planet selection UI
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Improved item/block selection UI in certain blocks (contributed by @MEEPofFaith)
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Added Heat Router block (Code contributed by @l-Luna, sprites by @kapzduke)
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Added unit cost multiplier rule (Code partially contributed by @Ilya246)
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Misc improvements to AI behavior in "RTS" maps
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Mixed tech is now disabled as an option in new maps; the two tech trees are not meant to be used together - no, I will not be changing this back
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API change: Made Separator class use a
drawer
field like GenericCrafter -
Added several new maps [Campaign]
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Added first-time planet/campaign selection dialog [Campaign]
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Made 'global items' of Erekir and Serpulo separate [Campaign]
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Removed Tantros from solar system, visually [Campaign]
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Removed shield breaker block [Campaign]