- Fixed tapping items in block inventories always requesting the whole stack
- Added Constructor & Large Constructor for block creation; may be useful for item/liquid transport via payload mass drivers
- Added 2x2 tank
- Added payload loader & unloader
- Added Deconstructor; converts a unit/block back into items at 100% efficiency
- Added cryofluid tiles (Contributed by @TranquillyUnpleasant)
- Added editor map search (Contributed by @TranquillyUnpleasant)
- Added system for displaying backgrounds in map rules; currently can't be changed without mods/plugins
- Added system for custom chat formatting in servers (see NetServer#chatFormatter)
- Changed Retusa weapon to a naval torpedo
- Made legged units able to drown when all legs are in deep water; buffed speed/damage to compensate
- Made all large mechs able to drown (slowly) when surrounded by deep water
- Made crawler explosions deal damage on death
- Made certain shoot effects track unit rotation (Contributed by @MEEPofFaith)
- Made sorter/gate output flips direction-dependent
- Major changes to planet API; will break mods with planets
- Increased surge alloy damage when exploded
- Converted game soundtrack to ogg (-> smaller filesize)
- Improved planet renderer water/ice reflections
- Added clouds to Serpulo
- Added naval waves to Serpulo
- Improved Serpulo sector generation, especially when water is involved
- Increased Desolate Rift difficulty slightly
- Older generated maps made in the two new preset sectors are now auto-deleted
- Logic: Made @tick/@time be synced; @tick no longer resets; @time is now @tick in ms instead of local client unix time
- Logic: Synced random number generator state (note that this will still not fully fix RNG desyncs)
- Logic: Added line numbers and jump line indicators
- Logic: Added variable display dialog
- Logic: Added unit command to enter payload blocks
- Logic: Many various bugfixes