github Anuken/Mindustry v131
7.0 Build 131 - Pre-Alpha

latest releases: v, v146, v145.1...
pre-release2 years ago
  • Fixed Omura bullet trail length not being cut off by impact
  • Fixed BE server not auto-updating
  • Fixed sectors having decreased production/export when loaded for a short time
  • Fixed overdrive visuals displaying for liquid routers/conduits
  • Fixed overdrive projectors not affecting passive sector damage calculations
  • Fixed alpha bleeding not applying properly to mods
  • Made Stained Mountains guardian easier
  • Made pebbles look less like ore
  • Made most configurable blocks show their inventory when tapped
  • Made campaign bases slightly denser
  • Made Base AI walls correspond to tier
  • Many various improvements to wave editor (Contributed by @JrTRinny, @TranquillyUnpleasant)
  • Made drills no longer show items under solid walls
  • Unit rebalancing
  • Added unit icon selection for sectors
  • Added 'target' field to river noise filter
  • Added repair turrets to Vela
  • Added Deep Tainted Water, made standard tainted water shallow
  • Added rivers to Serpulo generation
  • Added cliff button to map editor
  • Added subtle shadow to ships
  • Added 2 new (untested!) campaign naval maps
  • Improved compatibility with v6 mods

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