github Anuken/Mindustry v130
7.0 Build 130 - Pre-Alpha

latest releases: v, v146, v145.1...
pre-release2 years ago
  • Fixed cores in core capture mode getting destroyed instead of replaced client-side
  • Fixed water appearing as a block in pump info UI
  • Fixed minimap not updating when a building's team changes
  • Fixed aegires core capture making core neutral
  • Fixed sectors being able to export more than they import + produce, indefinitely
  • Fixed sector export/import lines curving through planet
  • Fixed plastanium walls in older saves having more than 100% health
  • Fixed hints appearing during opening launch scene
  • Fixed liquid extractor bar always being displayed as 100% full even with low power
  • Fixed certain sectors not spawning any waves
  • Fixed players getting stuck in units upon simultaneous control on servers
  • Fixed many various soft keyboard bugs [Android]
  • Cleaned up heat sprites for all turrets
  • Significantly increased payload propulsion tower range
  • Decreased cultivator water requirements slightly
  • Made batteries display a formatted amount of power stored
  • Made cultivators consume a constant amount of water, even when on spore blocks
  • Made player-team flare & horizon AI stop and attack first target on path to core
  • Made zenith AI shoot when passing targets en route to core
  • Misc ammo rebalancing
  • Removed pointless 'device' switcher in controls dialog
  • Added 'banned units' rule
  • Added holographic icons above unit payloads that appear when their upgrade is banned or not researched
  • Added search bar to database
  • Added team-specific rules & AI
  • Added a progress bar for world data
  • Added a list of occupied sectors & their status to planet dialog
  • Changed derelict team icon
  • Made banned units/blocks appear crossed out in core database
  • Allowed dumping/moving into payload voids

Don't miss a new Mindustry release

NewReleases is sending notifications on new releases.