github Anuken/Mindustry v129
7.0 Build 129 - Pre-Alpha

latest releases: v, v146, v145.1...
pre-release3 years ago
  • Fixed payload sources not being deactivated correctly
  • Fixed player autotargeting units that cannot be hit [Mobile]
  • Fixed inconsistent & jittery arrow animations for all bridge blocks
  • Fixed screenshake permanently moving camera position when panning
  • Fixed bullet heal percent being displayed as 0 when <1
  • Fixed packet error occurring on core capture
  • Fixed editor brush slider being displayed below text
  • Fixed generators not saving item consumption cooldowns
  • Fixed units not being able to build when core is empty and the build cost multiplier makes a block free
  • Mods: Fixed JSON mass drivers not having a default bullet set
  • Mods: Deprecated ExtendingItemBridge / LiquidExtendingBridge; use ItemBridge/LiquidBridge instead
  • Removed "extension" animation for item/liquid bridges
  • Removed mend projector orange phase tint (was too similar to overdrive projector)
  • Removed mouse&keyboard option, it was never actually implemented [iOS]
  • Removed block flow rate option - there is little reason to turn it off
  • Made certain units with payloads automatically drop them near targets
  • Logic: Fixed jump instructions not copying destination
  • Made drill/extractor shading more realistic when rotating (Contributed by @sk7725)
  • Minor tweaks to blast/laser drill spinner sprite
  • Tweaks to thermal generator & coal centrifuge effects
  • Improved UI slider appearance
  • Steam: Renamed misleading "Local Servers" section to "Open Games & Local Servers"
  • Tweaked block plan skip algorithm to reduce switching (Contributed by @buthed010203)
  • Allowed mining of sand with double-click-to-mine enabled (Contributed by @buthed010203)
  • Launch pads can now be disabled (but not individually!)
  • Allowed pickup of derelict blocks
  • Increased shale oil yield
  • Made containers/vaults explode significantly less violently when linked to core - should not be a liability anymore
  • Added new core landing animation
  • Added new core launch animation for campaign
  • Added graphics option to skip all launch/landing animations
  • Added hint explaining derelict block mechanics
  • Added tooltips for certain settings
  • Added descriptions for new content
  • Added display of fragmentation bullet stats
  • Added sector import statistics
  • Added approximate range circle when placing illuminators
  • Added Call methods to play sounds on clients from servers

Flying unit AI has been improved:

  • For AI teams, flying units will now correctly prioritize certain types of structures when attacking
  • Eclipse prioritizes reactors, Antumbra prioritizes generators, horizon targets factories, etc
  • Higher-tier flying units will no longer stop at "irrelevant" targets like walls or turrets
  • For player teams, flying units will move straight to the enemy core
  • This behavior aims to be more consistent with ground unit AI

The unit ammo system/rule has been redesigned:

  • Removed resupply point block
  • Made units resupply items from containers, vaults and cores, to be more consistent with power ammo
  • Assigned different ammo items to many units
  • Oct no longer acts as a mobile resupply point, as it cannot reasonably carry all different ammo types at once
  • Mods: AmmoType is now an interface, and the AmmoTypes class has been removed. Create new Item/PowerAmmoType instances instead.

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