github Anuken/Mindustry v123
6.0 Build 123

latest releases: v, v146, v145.1...
3 years ago

As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.

  • Fixed same-line logic comments not parsing

  • Fixed Kamikaze achievement not triggering with flying units [Steam]

  • Fixed mass driver rotating before payload is received

  • Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate

  • Fixed floating point errors in core database leading to incorrect rounding

  • Fixed unit payloads snapping rotations when entering reconstructors

  • Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters

  • Fixed editor mirror filter being offset in certain situations

  • Fixed music randomly cutting off after quit to main menu

  • Campaign: Made invasion chance scale with nearby enemy base count

  • Campaign: Added 20-minute invasion grace period after sector capture

  • Made impact reactor warmup time scale with boost (@Quezler)

  • Made players prioritize highest tier core when respawning

  • Made logic programs reset all state on edits

  • Made logic blocks no longer change 'last accessed' names when no edits are made

  • Made naval paths preload on maps with spawn points on liquids

  • Made Plastanium sprite slightly more distinct

  • Made ground units avoid walking in slag/deep water even when it is the only valid path

  • Made fire disappear faster in rain

  • Made conveyor items render under most blocks

  • Made server prevent duplicate IP connections

  • Made crosses render on item/liquid sources & sorters in schematics

  • Made building disabled state save upon world reload

  • Made status indicators smaller for 1x1 blocks

  • Made mod browser list mods by last update time

  • Implemented automatic mod list updates (currently, every 4 hours)

  • Improved unit selection visuals (@Voz-Duh)

  • Improved power status information (@Slava0135)

  • Added boost % bar too overdrive projectors (@Quezler)

  • Added IPv6 address support to join dialog (@markozajc)

  • Added core item incineration rule (@Quezler)

  • Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)

  • Added slight shine effect, triggering upon building rotation

  • Removed overflow gate inventory

  • Increased power source output

  • Many other minor bugfixes & tweaks

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