As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
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Fixed same-line logic comments not parsing
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Fixed Kamikaze achievement not triggering with flying units [Steam]
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Fixed mass driver rotating before payload is received
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Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate
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Fixed floating point errors in core database leading to incorrect rounding
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Fixed unit payloads snapping rotations when entering reconstructors
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Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
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Fixed editor mirror filter being offset in certain situations
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Fixed music randomly cutting off after quit to main menu
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Campaign: Made invasion chance scale with nearby enemy base count
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Campaign: Added 20-minute invasion grace period after sector capture
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Made impact reactor warmup time scale with boost (@Quezler)
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Made players prioritize highest tier core when respawning
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Made logic programs reset all state on edits
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Made logic blocks no longer change 'last accessed' names when no edits are made
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Made naval paths preload on maps with spawn points on liquids
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Made Plastanium sprite slightly more distinct
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Made ground units avoid walking in slag/deep water even when it is the only valid path
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Made fire disappear faster in rain
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Made conveyor items render under most blocks
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Made server prevent duplicate IP connections
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Made crosses render on item/liquid sources & sorters in schematics
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Made building disabled state save upon world reload
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Made status indicators smaller for 1x1 blocks
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Made mod browser list mods by last update time
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Implemented automatic mod list updates (currently, every 4 hours)
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Improved unit selection visuals (@Voz-Duh)
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Improved power status information (@Slava0135)
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Added boost % bar too overdrive projectors (@Quezler)
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Added IPv6 address support to join dialog (@markozajc)
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Added core item incineration rule (@Quezler)
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Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
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Added slight shine effect, triggering upon building rotation
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Removed overflow gate inventory
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Increased power source output
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Many other minor bugfixes & tweaks