github Anuken/Mindustry v120
6.0 Build 120

latest releases: v, v146, v145.1...
3 years ago

After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.

Units:

  • The unit system has been completely reworked
  • All unit sprites have been re-drawn and cleaned up
  • Many new unit types have been added
  • Player-specific pads and unit-specific factories have been removed
  • All units can now be created, commanded and controlled by players
  • 3 different unit factories: ground, air, and naval
  • Each unit factory can produce multiple types of units
  • Units can be moved into special tiered Reconstructor blocks to upgrade them
  • 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units
  • Each branch has 5 tiers, making 5*6 = 30 buildable units
  • Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units

Campaign:

  • Complete rework of the 5.0 campaign system
  • Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited
  • 260+ procedural sectors, with 16 special "landing zone" sectors
  • Procedural sectors are optional for campaign completion, but landing zones are not
  • Most sectors have a certain number of waves that need to be survived in order to capture them
  • Other sectors may have enemy bases on them, which need to be destroyed for capture
  • Each sector will produce resources in the background even when you play in other sectors
  • Resources can be moved between sectors with Launch Pads
  • Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed
  • "Global Resources" no longer exist - all research costs are taken directly from your pooled core resources
  • More planets will be added in the future

New Blocks & Mechanics:

  • Added upgraded 3x3 versions of the Silicon Smelter, Separator and Overdrive Projector
  • Cores can now be upgraded to higher tiers
  • Added "Segment" point defense turret - targets and destroys incoming bullets
  • Added "Parallax" electric anti-air turret - pulls in enemy aircraft with a tractor beam
  • Added "Foreshadow" long-range railgun turret, for taking down bosses and armored units
  • Added "Tsunami" liquid turret - acts as an upgraded version of the Wave
  • Added Plastanium conveyors - stack items together, move them with high throughput
  • Added mud & dirt decoration blocks
  • Added slag liquid floor, can be pumped to obtain slag
  • Added space floor
  • Significant amounts of block balancing, bugfixes and tweaks

Logic System:

  • Added Processor blocks that execute commands in a loop
  • Processors use a very simple assembly-like language
  • Code can be written in-game with a visual editor, or imported from text files
  • Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks
  • Added Display blocks - can be used for displaying vector images from processors
  • Added Memory blocks - can be used to store numbers for internal processor use
  • Added Button block - can be linked and used as an input devices for processors
  • Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more

Maps:

  • Added 4 new maps for custom games
  • Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm
  • Each type of weather has a certain effect on blocks or units
  • Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics
  • Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more
  • Added new filters in editor, to aid with procedural map generation
  • Added new editor filter options

General Changes:

  • Added more music
  • Added more sound effects
  • Added community server groups
  • Improved most sprites and icons
  • Many small visual improvements
  • Added button to pan camera around map
  • New physics system
  • Made schematics save power node connections & message contents when copying
  • Many, many small QoL changes
  • A lot more stuff that I've probably missed

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