This should be one of the last beta builds. In a couple of days, I will make a final release with the most recent translation bundles & bugfixes.
- Fixed infinitely looping Vela laser sound
- Fixed fire not burning on tar
- Disabled fire for items with flammability <= 1 (this means coal bombing no longer causes fire)
- Disabled unit explosion team damage
- Disabled core unit crash damage
- Disabled automatic linking of adjacent bridges
- Various tweaks to unit stats
Campaign:
- Fixed Overgrowth not spawning ground units
- Fixed Salt Flats having deadlocked requirements
- Fixed Fungal Pass silicon going nowhere
- Fixed Nuclear Production Complex and Desolate Rift being barren of decoration
- Fixed mining units not counting towards sector production
- Fixed mining units not mining after core is filled
- Fixed withdrawing/unloading from vaults not counting as negative production
- Added Guardian waves to some sectors that didn't have them
- Decreased base invasion chance, but made damage calculation more harsh
- General balancing of preset sectors
- Added prompt for loading v5 research data
- Made all broken enemy broken blocks re-appear when returning to unsuccessful sectors
- Many small tweaks and balance changes