- Sound fixes for various platforms
- Added a few new sound effects
- Added stats for unit weapons (Contributed by @genNAowl)
- Logic: Added logical AND operation
- Disabled automatic targeting of derelict structures
- Campaign: Many various bugfixes
- Campaign: Added random water pool generation
- Campaign: Added more preset sectors
- Campaign: Removed item/liquid research costs, items are now discovered upon production
- Campaign: Added preset sector requirements to certain blocks to encourage capture
- Campaign: Fixed every base having random schematics instead of ones based on difficulty
- Campaign: Better base schematics
- Campaign: Added discrete difficulty ratings for sectors
- Campaign: Made enemy bases become derelict upon capture
- Campaign: Added customizable sector icons
- Campaign: Made sector presets automatically unlock and display
- Campaign: More scrap generation
- Campaign: Changes to planet UI